Update 0.7.4

Genome Guardian 2 · build 23754469 · published

On SteamNotes only · this build shipped before we watched the app

⚖ BALANCE

  • "Screw" Platform: slightly quicker acceleration, deceleration and turn rate.

  • "Diffuser" Barrel: Firerate -60% → -65%.

  • "Electric" Core: "Damage +75% while above 50% Electricity" → "Firerate increases up to +50% the closer you are to 50% Electricity". (easier to work with / more unique)

  • "Plow" Mod: if Firerate is <= 0.5/s: Damage/Knockback/Size +75% → +80%.

🔄 CHANGES

  • Core Descriptions

    • split various Core description lines into multiple lines.

    • improved / expanded upon a number of Core descriptions.

  • added 20 more "tips" (the ones you see above the DIVE button that you can refer to in GUIDE).

  • DATABASE Menu: Chips & Mutations now state if they're excluded from certain Modes.

🔨 FIXES

  • "BROOD" Mode: the Anomaly that makes all microbes only have 1 DNA letter will no longer appear (it wouldn't work anyways).

  • "Megaphone" Mod: Split/Flak was able to get around its fizzle-on-direct-hit behaviour.

  • "Taser" Mod: the "Frozen Microbe Speed -30%" Chip was lengthening stun duration.

  • "Sensor" Mod: Offspring removals via this Mod now count towards "Offspring removals" (ex. for Studies).

  • SETUP DIVE Button Warnings: some were showing the wrong text.

  • "AVOID travelling #μm" Study: thought I fixed it before, but it was still sometimes getting incremented despite not moving.

  • chip "# PURCHASED" count in DATABASE is now accurate.

  • sometimes the SHOP would only show 2 or 3 items when refreshed / rerolled if you had a lot of stuff banished.

  • some microbe outline opacity stuff.

  • fixed a handful of other things too but kinda lost track 😅

🎨 FAN ART

  • STOP SHOOTING ME by Le_veee

  • Poker Night by Zyn3


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