After this patch, I'll be focusing on preparing THE STORY UPDATE (0.6.0) (this time for real) which will likely drop late April.
I'll be moving to a new house across the country so I won't be able to update anything until I'm fully settled at the new place (so I reaaally hope this update doesn't introduce any bugs...). This'll likely also mean I can't respond to Steam Discussion posts for a while.
Lots of the work for it is already done though, and a whole lot of stuff is gonna be coming your way when 0.6.0 hits.
"Mole" Guardian: alright, I know, it's a lot more interesting of a concept than it is to actually use, but, maybe it'll be a bit more interesting if that "puzzle" wasn't as easy to solve. It does still come with Heat Gain -100% though which is a HUGE ADVANTAGE. Maybe it'll change one day but, for now:
Damage +50% → +30%
Knockback +50% → +30%
Firerate +50% → +30%
"Stabilizer" Mod: Takes 3s → 2s to reach maximum Accuracy increase (buff).
"Lance" Mod: Now charges 50% further (buff). This should make it a decent movement option now too, even if you're not trying to stab Microbes.
"Siren" Mod: Firerate +100% & Velocity +100% & Accuracy -50% for 1s → 2s when hit (buff).
Chip Prices: a whole bunch changed (most increased). I think it's justified considering you only buy at most 3 during a dive, so even if everything increased by 10 across the board (which it didn't!!!) that'd just be 30 more Biomass needed for the whole dive.
"Warp" Guardian: snazzy new icon.
Powerpolyps: a faint sound now plays when one appears.
Deposits: Updated spawn sound.
Unlock Conditions:
"Wings" Mod: stolen by an unreleased Guardian - changed to "have at least 100 Speed during a dive".
"Moon" Mod: stolen by an unreleased Mod - changed to "eliminate 3000 Microbes with Hitscan weapons."
Weapon Hover Stats: Burn symbol now fades out if value is 0 ("x").
"Tractor" Barrel: Hitscan shots won't move forward now (they'll still rotate to face aim direction).
"Ammunition" Core: the unused Cooling Rate stat now says "Cooling Rate" (crossed out) instead of "x".
"Snare" Guardian:
Explosions, Areas & Flaks will now trigger when hitting Deposits.
Projectiles stuck to Microbes now won't grow when the Microbe inflates.
"Maw" Guardian: Will now eat Deposits.
Unlock Conditions:
"Crossbow" Hull: text updated to match trigger.
"Psion" Hull: trigger updated to match text.
"Biofuel" Core: fixed unlock condition trigger.
"Director" Mod: now affects BESTS in RECORDS menu properly (won't fix bests retroactively).
"Metronome" Mod: Flak & Split pellet Damage now calculated correctly when this Mod is equipped.
Weapon AGTT "Bubble Blaster": would sometimes not show Gene-adding warnings in SHOP.
DATABASE Chip Tab Filter Buttons: The Core one now properly updates to match your current Core.
Disabled Core-Related Stat Text: Now the crossed-out text and accompanying symbols have the same opacity (looks much nicer).
"Symbols Only" Keyword Setting: Fixed some keywords displaying full text when they shouldn't be. (there will still be cases of this but many are intentional)
Hitscan: Keyword now uses proper colour & symbol.
Fixed some more cases of tooltips being stuck (ex. when changing tab via Q/E).
Finally fixed that annoying bug where you hover a DNA over a DNA slot to discover a new weapon, but it doesn't say "DISCOVER!" (if you drag it from the top downward).
A handful of translation improvements.
Any fan art you post in the Discord I'll add in-game AND feature in update posts like this one!
"Alphabet Soup" by 161 of clubs