This won't affect you if you're already past this point (you likely are), but new players will now be able to skip a bunch of the tutorials after the wave 1-6 ones. It'll also make the "don't open slots if you have nothing to put in them!" popup only appear once, and won't explain the shop Heal button.
I'll be real with you guys - it's been very disheartening how much negatively there's been surrounding the onboarding. I don't make these decisions lightly, and they're not as simple as "just have an option to turn them all on or all off".
It's very easy to think the solution is obvious when you're not the developer. "Just do it this way", "just do it that way" - indeed, it would be that simple if the goal was to just please you. Me listening to 10 players over 1 player will be percieved as me "not listening to the players" by that 1 player.
I really wasn't prepared for how many people would capslock rage at me and send me personal attacks specifically because things like the Bleach tutorial make you Bleach something (using a bunch of free Bleaches the game hands to you...).
Just because we don't see eye to eye on what level of guidance is appropriate doesn't mean I'm a bad person. I'm trying my best to make everyone happy, and every decision I make comes with consequences.
U DNA (Uracil) Price: 25 → 15.
"Cure Progress" now only shows on main menu after you've discovered at least 1 File.
Solenoid Mod: Added SETUP DIVE button warning for starting with this when you only have Shield.
X Guardian: "2" appearing red in description when Brace Gadget was equipped.
various localization issues (including Research item names).
Fixed many more "unwinnable Daily Dive" combos.
SETUP paint buttons would sometimes end up selecting the colour to the right of what you clicked.
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.