Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Genome Guardian 2NewsUpdate 0.5.15
Game update

Update 0.5.15

Genome Guardian 2 · published 24 Mar 2026, 15:32 UTC · build 22483036

All newsPlayers around this dateRead on Steam

⚖ BALANCE

  • TTTT "Nuke" Weapon: Damage -40% to compensate for its large explosion radius.

  • "Maw" Guardian: now stipulates that you cannot increase Health Max with this Guardian.

  • "Ammunition" Core: now comes with 10% Crit Chance instead of every first shot being a guaranteed Crit.

  • "Fusion" Core: people have been having way too much fun with this so Charge Rate has been reduced from 100 to 30.

  • "Solarpanel" Mod: can be triggered 10 → 3 times per wave.

  • "Turbocharger" Mod: Firerate increases from -75% to +75% → -100% to +30%.

  • "Metronome" Mod: Firerate locked to 1/s → 0.3/s.

  • "Funnel" Mod: a popup now tells you that equipping this Mod with the "Ammunition" Core is not allowed.

  • "F-0CUS" Motherboard: Gene Slot Count 6 → 5.

  • "Ammunition" Core: Reload Time 2s → 4s.

  • CGGG "BFG-9000" Weapon: has unfortunately been removed from the game due to me receiving a takedown notice from Electronic Arts. This DNA combination will be disabled until a suitable replacement weapon is implemented in version 0.8.0.

  • Zap: now chains to at most 1 microbe due to being overpowered.

  • "Ammunition" Core: now has inherent Range -30%.

  • "Ammunition" Core: achievements are now disabled while using this Core.

  • "Ammunition" Core: the first shot from a fresh clip now has Damage -70% but features Accuracy +25% & Velocity +25% to make landing shots much easier.

  • all of the above balance changes are completely fake.

  • the actual patch notes are below.

🔄 CHANGES

  • you can now click on weapon names while paused during a wave to see the evolution view (just like when you're in the shop).

  • SETUP Dive Button Warnings: added a bunch more.

  • Study Rewards:

    • Biomass: can reward 20/40/60 → 30/45/60.

    • Bleaches: can reward 1/2/3 → 2/3/4.

    • Rerolls: can reward 2/4/6 → 3/(4 or 5)/6.

    • Banishes: can reward 3/6/9 → 6/9/12.

    • Research: can reward 250/500/750 → 400/600/800.

  • Deposit Values:

    • Bleaches: can contain 1/2/3 → 2/3/4.

    • Research: can contain 300/500/700 → 400/600/800.

  • Mutation Descriptions: made some more clear (ex. "Damage +999 to microbes with G DNA can be interpeted in 2 very different ways...)

  • "Magnet" Endless Mutation: renamed to "Lure" so it doesn't collide with the name of an unreleased thing (which is not GG1 Magnet).

  • Hitscan Sprites: now look smoother when they're really large (you could say I increased their "resolution" which isn't accurate but that's the best way to communicate it)

  • AACT "Anti-Freeze Missile" Weapon: no longer immediately produces an Explosion when fired (it wasn't supposed to produce an Explosion on frame 1 so I consider it a bug)

  • CCTT "Trail Rocket" Weapon Description: it encouraged you to add Sticky to it but I forgot that the idea I have in mind with it doesn't work unless it also has Pierce, so, yeah.

  • Sound:

    • Armour: changed for both gaining & losing Armour.

    • Burn: faint/subtle sound when applying Burn.

    • Freeze: faint/subtle sound when applying Freeze.

🔨 FIXES

  • fixed thing that kinda broke game for new players - it told you to select DEPTH 2 but there's nothing there. (this here is the main reason for this update honestly)

  • Singular Weapon Description View During Dive: fixed weird bug where some weapons would like... block the Back button with their explosions or something.

  • SETUP Tip: now actually changes when you leave SETUP (as was always intended) - this is why you had so few tips in the GUIDE menu.

More from Genome Guardian 2

Other announcements

All news
Game update30 Sep 2026Update 0.9.3🚨 FULL RELEASE 11 OCT ONBOARDING / TUTORIALS This won't affect you if you're already past this point (you likely are), but new players will now be able to skip a bunch of the tutorials after the wave 1-6 ones. It'll also make the "don't open slots if you have nothing to put in them!" popup only appear once , and won't explain the shop Heal button. I'll be real with you guys - it's been very di…Game update15 Sep 2026Update 0.9.2🚨 "THE FULL RELEASE UPDATE" arrives 11 OCT 🔄 CHANGES · MINER Mode: there's now a one-time popup pointing out that Abyss Deposits just hurt you when broken. (not shown if you've already progressed in this Mode) · Daily Dive: tweaked to be just sliiightly easier - there's been a lot of absolutely brutal ones lately. 🔨 FIXES · Guardians: · X Guardian: · unlock would often trigger late. · ORBITA…Game update1 Sep 2026Update 0.9.1🚨 "THE FULL RELEASE UPDATE" arrives 11 OCT 🔄 CHANGES · DRAFT Mode: It's now impossible for 2 offered Genes to be identical. (it was rare, but it happened) · "Chronos" Guardian + "Accelerator" Mod: added a SETUP DIVE button warning stating regarding this (useless) combo. 🔨 FIXES · Daily Dive: · a number of build combos that shouldn't be generated were getting generated. This will likely chang…