Genome Guardian 2 · build 23160948 · published
"DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀)
Performance: did a big performance pass on a number of things. Hopefully helps avoid low-framerate situations for anyone that experiences those. (helps, not guarantees - your 14 year old laptop without a graphics card is still going to struggle, I am not a miracle worker)
"Critter Hatcher" Weapon (AATT): now only makes munching sounds when they hit microbes or deposits (instead of on expiry / hitting walls).
Guardians:
Nexus: "Fireworks" Mod no longer lets Nexus zaps deal direct Damage.
Snare: was affecting behaviour of projectiles fired within DATABASE \\ ARSENAL.
some grammar mistakes in Abyss transmissions.
RESEARCH \\ PARTS: Was showing the "K4L3-1D0" Motherboard instead of the "QU4D" Motherboard as one you can purchase with Research.
crit eliminations via crit burns are now recognized (ex. "Syringe" Mod + "Fireworks" Mod).
some typos in non-English languages.
"Below the Hull (Artist's Interpretation)" by Ang
"Clotikaze x Maw" by glungus
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.