
I fixed a thing relating to your saved depth in each mode that seems like a big deal but it's hard to tell what actual effect it had - honestly pushing this update now just because of this. If you don't know what I'm talking about here, well, neither do I really - I never saw any actual bugs occuring, just saw a super important piece of code doing the wrong thing, so, 0.7.5 is going live now because I'd rather be safe than sorry.
I theorize that it resulted in unlocks that check for victories at specific depths to not occur.
DATABASE Chips & Mutations: text was showing "DATABASE_EXCLUDEDMODES" instead of "EXCLUDED MODES".
the Offspring-removal Studies were incrementing Offspring removals when an Offspring simply leaves view (should only do it based on you killing it).
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.