Update 0.5.13

Genome Guardian 2 · build 22451278 · published

On SteamNotes only · this build shipped before we watched the app

yet another "probably definitely maybe the last update before 0.6.0" update.

🚨 EDIT 1: Had to fix a huge new player softlock + some other bugs, all good now!

🚨 EDIT 2: "Biofuel" Core unlock broken, will trigger in next update.

⚖ BALANCE

  • "Channel" Gadget: Gain 1 Shield every 1 → 0.5 seconds.

  • "Bouncer" Barrel: Projectile Damage increased by 100% per Microbe bounce - since Hitscan shots can't Bounce, however, I'll grant em' +100% Damage per Microbe pierced.

  • "Tempest" Guardian: Added "Damage -15%" so that it's less of a straight "p53" Guardian upgrade.

  • "Boombox" Guardian: In various ways I made the difference between quiet and loud music greater (ex. Projectile Velocity, Microbe Speed, and some other things).

  • "V1P3-R" Motherboard: DNA/Gene slots have changed from 44|33|22|11 to 41|32|23|14, and renamed to "DUK3".

🔄 CHANGES

  • Gene Warnings:

    • You know how those colourful warning banners appear next to Gene slots when hovering over Gene? Now they'll show even if the slot is locked or full.

    • "ACCURACY ALREADY PINPOINT!": Now won't show if the weapon has Wiggliness (which isn't explicitly stated on hover but it's pretty obvious what does & doesn't have it).

  • Added a bunch more pre-dive warnings.

  • Minor dive slot UI tweaks.

  • Minor tweak to Evasion icon.

  • Knockback Eliminations: Previously, microbes with just the slightest bit of active Knockback could get Knockback-eliminated if they were far enough out, but it felt kinda cheesy so I'm upping how much momentum is required for it to count.

  • Biomass Deposits: Now grant triple Biomass while TRIPLE BIOMASS! Powerpolyp is active.

  • Enzyme Anomaly: Price still has a randomness element but the upper limit changed from 20000 → 10000.

  • "Exhaust" Mod: Renamed to "Muffler" (so that I can name something else Exhaust).

  • AACT "Plantaray" Microbe: now moves diagonally in SHMUP Mode.

  • Unlock Conditions:

    • "Tempest" Guardian: Apply a total of 100000 → 300000 Knockback to Microbes. Players were unlocking this incredibly early but it takes some more experience with the game to really know how to use Tempest.

    • "Cerberus" Guardian: This one, however, new players should be totally fine with - no longer requires DEPTH 3+.

    • "Crossbow" Hull: Have at least 4 → 5 Armour during a dive.

    • "Psion" Hull: Have at least 16 → 15 Shield during a dive.

    • "Tentacle" Platform: Achieve victory at DEPTH 5 → 3+ with the "Spider" Platform.

    • "Biofuel" Core: Changed to "achieve max rank on 6 Awards".

    • "Freon" Mod: Eliminate 2000 → 1000 Microbes with Freeze weapons.

    • "Bilayer" Mod: Updated unlock condition text to reflect its actual new unlock condition.

    • Added tracking for various unreleased Guardians/Mods that wasn't present before.

🔨 FIXES

  • "Dotted" Cone: quadrupled resolution so it looks less trashy when supersized.

  • "Maw" Guardian: as of a recent update, it was increasing Nanobot Scale a lot more than intended.

  • "Channel" Gadget: Can now be manually interrupted like other Gadgets.

  • Text Hover Tooltips: would sometimes appear when not even hovering over text to make them appear.

  • SETUP Randomize Button: Fixed (if you know you know).

  • DATABASE: Selected item images would sometimes appear in the wrong colour.

  • Some translation errors.