DichrowarMelee
Playing now
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0.0%of peak
All-time peak
5Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
5Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Development Progress Update Development Update Week 21 This Week's Development Progress · This week, we focused on fixing issues reported by players, including text size problems and incorrect screen display scaling. We also added the Stage IV main story boss, optimized multiple UI elements, fixed known bugs, and continued improving the overall gameplay experience. Content Expansion & Adjustments Reforging System Improvem… | — | |
| In-game event | Development Progress Update Development Update Week 20 This Week's Development Update · This week, we focused on implementing the Shield Guard Specialization Dungeon, adding a large number of new equipment pieces across multiple slots, including armguards, greaves, and helmets. We also adjusted the difficulty of some dungeons, continued fixing bugs, and optimized the UI, sound effects, and visual effects. Additionally, we… | — | |
| In-game event | Development Progress Update Development Update Week 19 This Week's Development Update · This week, development continued to focus on four major areas: expanding dungeon content, balancing class gameplay, fixing bugs, and improving the overall experience. We added two difficulty levels of Knight Specialization Challenge Dungeons, adjusted the equipment affix drop system and mainline BOSS difficulty, fixed multiple known is… | — | |
| In-game event | Development Progress Update Development Progress Update Week 18 This Week's Development Progress This week, we introduced the new Food currency system, added the Lanshield recruitment dungeon, updated the Shop and Main Story gameplay, and adjusted the Spearman skill tree and Main Story Boss balance. We also fixed multiple issues related to battle freezes, incorrect value displays, and performance stuttering, while continu… | — | |
| In-game event | Development Progress Update Development Progress Update Week 17 This Week’s Progress Update · Adjusted boss wave nodes across all stages. Added Stage III boss Forest Guardian at Round 18 along with corresponding rewards. Implemented background music, combat audio, and UI sound effects, with ongoing optimizations. Also fixed multiple issues related to combat resolution, character display, and skill modifier triggers. Impro… | — | |
| In-game event | Development Progress Update Development Progress Update Week 16 This Week’s Development Progress · Added new character unlock rules and new characters, batch updated and optimized equipment and new affixes; launched Steam achievement system. Fixed multiple bugs and improved visual and control experience. Content Expansion & Adjustments New Character Unlock System · Except for initial characters, other characters can only… | — | |
| In-game event | Development Progress Update Development Progress Update Week 15 This Week’s Development Progress Update · This week focused on a large-scale simplification of all class skills and optimization of the skill tree layout. Further skill simplification will continue for other characters to reduce onboarding difficulty. A new exclusive unlock dungeon for the Missionary has been added, along with expanded faction-specific equipm… | — | |
| In-game event | Development Progress Update Development Progress Update Week 14 This Week's Development Progress This week, we completed a full overhaul of the Codex system, adjusted the balance of several character skills, introduced three new armor items, and added a dedicated Rescue Dungeon for the Fallen Knight . We also fixed multiple bugs and improved loading performance as well as UI visuals. Content Additions & Adjustments Codex… | — | |
| In-game event | Development Progress Update Development Update Week 13 This Week’s Progress · Added the Rescue: Banner Guard dungeon, the Thorn Equipment Set, and Ice-themed cooling weapons. Shop mechanics have been updated, and the main storyline introduces Phase II Boss Crystal Crab . Several UI elements have been optimized, and some translation issues in multiple languages have been fixed. New Features New Rescue Phase II Dungeon · Re… | — | |
| In-game event | Development Progress Update Development Progress Update Week 12 This Week's Development Progress · This week, we completed the launch and testing phase of the multilingual feature, balanced multiple equipment affixes and temperature-related skills, fixed various known bugs, and optimized several UI elements and combat experiences. Content Expansion & Adjustments Added Multilingual Support · The multilingual support featur… | — | |
| In-game event | Development Progress Update Development Progress Update Week 10 This Week's Development Progress · This week, we completed the overhaul of the starting character system, reward selection mechanism, mainline stage bosses, HP rules, and dungeon thresholds, while fixing multiple known bugs and optimizing UI and battle performance. New Features Complete Overhaul of Starting Character Selection · Players can now mix and match… | — | |
| Major update | Development Progress Update Development Progress Update Week 10 This Week's Development Update · This week, we launched the Dwarf Starting System, added several new Dwarf equipment items, fixed multiple issues, and fully optimized character effects, appearances, and skill tag displays. · Next week, we will fully optimize the game flow and introduce richer team composition options and gameplay features. New Features Dwarf… | — | |
| In-game event | Development Progress Update Development Progress Update Week 9 This Week’s Progress · Focused on fixing multiple in-game issues, expanding the lost skill system, adding customizable difficulty options in Casual Mode, and optimizing art and UI. · A major update is planned for next week. Bug Fixes · Fixed the issue where characters could continue playing with 0 HP. · Fixed the issue where Alt-clicking certain entries did no… | — | |
| In-game event | Development Progress Update Development Progress Update Week 8 This Week's Development Progress This week focused on optimizing the new player tutorial, expanding poison-based gameplay, adding new content, and balancing equipment and character skill values. New Features Enhanced Description System · Pressing Alt + Click will now display additional information in various situations. New Skill Pre-Learning Feature · Players… | — | |
| In-game event | Development Progress Update Dev Progress Update Week 7 This week, we carried out extensive UI optimization, added new acquisition methods for Anti-Cavalry Captain , Polar Scholar , and Guitar Cowboy , introduced new dungeons, and adjusted the rewards of some existing dungeons. New Features New Characters Added Anti-Cavalry Captain : Human Spearman. A versatile hybrid warrior who enhances basic attack damage with the Zeal… | — | |
| In-game event | Development Progress Update Development Progress Update Week 6 This Week's Development Update This week focused on balancing the strength of equipment and character skills. We also introduced specialization quests and reworked the Royal characters' abilities. New Features New Hotkeys You can now select a character and use `Ctrl + 1/2/3/4` to teleport the character without changing the map interface (1 is the main map). Re… | — | |
| In-game event | Development Progress Update Development Progress Update Week 5 This Week's Development Progress This week, the focus was on optimizing equipment, skills, and item descriptions. Updates include core buffs, ultimate skill item pools, new interactions with equipment, and additions such as multi-stage damage tags and fire-switching equipment. Additionally, a new dungeon, Crystal Mine, was added, and several issues affecting g… | — | |
| In-game event | Development Progress Update Development Progress Update Week 4 This Week's Progress This week focused on extensive UI optimizations. We also introduced the Tag system, which enables synergy between character skills and equipment. Specific equipment affixes can now strongly interact with certain character skills. Additionally: · Some character skills were adjusted · Resource dungeons were rebalanced again · A new Gold Dung… | — | |
| In-game event | Development Progress Update Development Progress Update Week 3 This Week’s Development Update This week focused on large-scale optimization of the UI and core logic. New character dungeons have been introduced (Novice Mage, Omen Blacksmith, Wind Valley Ranger), and the game difficulty for Bronze and Green tier players has been reduced. New Features New Character Dungeons Added Blacksmith, Novice Mage, and Ranger character… | — | |
| In-game event | Weekly Development Update Weekly Development Update This week’s development focused on the release of the Forging System , along with a new round of balance adjustments and continued progress on upcoming content. New Features Forging System Players can now use lower-rarity equipment to reforge attributes or affixes on higher-rarity gear, allowing for more build flexibility. Class Skill Unlock System (Up to Level 3 Avail… | — | |
| In-game event | Weekly Development Update Weekly Development Update This week we focused on implementing the first version of the New Player Guide , fixing several gameplay issues, and continuing work on upcoming systems. New Features New Player Guide (Initial Version) New players can now follow a basic guide that introduces the core mechanics and gameplay flow. Skill Interface Improvement The skill interface now displays the unlock le… | 22328241 | |
| Steam news | Early Access Is Now Live! Players eager to try the game can now purchase the game! However, as the very first Early Access version, it may contain various issues. You are welcome to join our QQ group and help us improve the game: 1047053739 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.