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DichrowarMeleeNewsDevelopment Progress Update
In-game event

Development Progress Update

DichrowarMelee · published 9 May 2026, 08:26 UTC

All newsPlayers around this dateRead on Steam

Development Progress Update

Week 9

This Week’s Progress

  • Focused on fixing multiple in-game issues, expanding the lost skill system, adding customizable difficulty options in Casual Mode, and optimizing art and UI.

  • A major update is planned for next week.


Bug Fixes

  • Fixed the issue where characters could continue playing with 0 HP.

  • Fixed the issue where Alt-clicking certain entries did not display explanations.

  • Fixed the automatic rebound problem in the combat data statistics dropdown.

  • Fixed misaligned Knight specialization IDs.

  • Fixed the issue where Precision Pumping Bow’s normal attack would infinitely chain.

  • Fixed the problem of no players appearing in the main battlefield.


Content Expansion & Adjustments

Expanded Lost Skill System

  • Chaos: Precision Misfire – After 15 attacks, deal 1.5 AD + 1 AP physical damage to a random target among the 3 most recent enemies.

  • Fictional: Zhang Li Niu Ma – Gain 20% of spell power as magic resistance for skill damage; gain 20% of attack as armor for normal attack damage; gain 20% of magic resistance as attack for normal attacks; gain 20% of armor as spell power when casting.

  • Oktoberfest – For every 10 beers consumed, the whole Dwarf team gains the “Beer Festival” buff (each stack grants 2% chance of free drinking, up to 49 stacks).

Casual Mode Difficulty Adjustments

  • Retains the original white/green tier bonus system, with 4 new customizable difficulty options:

    • Bounty – Gain extra gold for directly killing enemies.

    • Resilience – Recover a small amount of health every second.

    • Redemption Token – Start the game with one redemption token.

    • Specialization – Unlocks extra attribute bonuses for each class.

Archer Adjustments

  • Reduced early-game attack range, slightly increased late-game range.

Dungeon Adjustments

  • Lowered unlock requirements for Polar Scholar and Anti-Knight Captain dungeons.

New Player Tutorial Expansion

  • Added Chapter 3: “Characters & Skills” to the tutorial.


Game Optimizations

  • Optimized the key introduction interface.

  • Improved Tag display.

  • Enhanced ultimate skill effects for certain characters.

  • Improved shop display effects for character purchases.

  • Optimized background display after dungeon selection.


Currently in Development

  • Dwarf starting content (Beta branch playable).

  • Class Skill Boss Battle (10% progress).

Thank you to all players for your ongoing feedback and support. If you encounter any issues or have suggestions for improvements, please share them in the community.

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