
This week, we added the Archer Specialization Challenge Dungeon, expanded equipment and character skill affixes, and made balance adjustments to shop progression, Priest specialization requirements, and main story HP values. We also focused on fixing various known bugs, improving Codex terminology explanations, combat effects, and UI interfaces, further expanding class gameplay and improving overall game stability.
Increased the difficulty of upgrading shop levels. The higher the shop level, the slower the subsequent level progression will be.
Archer Specialization: Level 5 Paris with all Green equipment. Unlocked when Archer Class Specialization ≥4. Completing the challenge grants Archer Class Specialization.
Archer Specialization+: Level 9 Paris with all Purple equipment. Unlocked when Archer Class Specialization ≥8. Completing the challenge grants Archer Class Specialization.
Paris: The Archer Specialization Boss, featuring both ranged and melee damage capabilities. Paris possesses lifesteal, knockback effects, and can accumulate damage taken to unleash massive True Damage bursts. At higher levels, normal attacks also have a chance to instantly execute targets.
Added a refresh function for Lost Skills. Players can spend Candy to refresh Lost Skills, and the Candy cost will increase with each refresh.
Flash Helmet: After taking damage for the first time, causes the damage source to retarget.
Linked Staff: When a skill affects an enemy, it additionally deals physical damage equal to 1×AD.
Shield Guard's base Protection Range +1.
Dwarf Musketeer's “Shock Shot” now has a new effect: If the Decision Distance is <2, the stun chance is doubled.
Added new Defense Affix: Dual Barrier. Gain 1 Skill Immunity and 1 Attack Immunity at the start of battle.
Reduced the number of Miracle activations required from 600 to 400.
Increased main story HP from 20 to 30.
Fixed issues where some character skills were not functioning correctly.
Fixed an issue where the half-price Reforge option disappeared after resetting the current stage in Casual Mode.
Fixed save data issues when switching devices.
Fixed incorrect cooldown displays for some skills.
Optimized the Codex system. Updated Lore Codex entries now provide explanations for some red-highlighted terms.
Optimized attack skill effects for some characters.
Optimized Dual Cast and Triple Cast visual effects.
Updated some character equipment icons and portraits.
Optimized the display effects and content of secondary menus.
Thank you to all players for your continued feedback and support.