Week 3
This week focused on large-scale optimization of the UI and core logic. New character dungeons have been introduced (Novice Mage, Omen Blacksmith, Wind Valley Ranger), and the game difficulty for Bronze and Green tier players has been reduced.
New Character Dungeons
Added Blacksmith, Novice Mage, and Ranger character dungeons. Players can unlock these characters through the dungeons. When total wins are below 5, character dungeons become available. Only one of the three dungeons can be selected.
Dwarven Blacksmith: Dwarven Shieldguard. Strong arms grant solid damage output. Gains combat advantages through level differences. Can choose between physical or magical defense skill paths, or specialize in personal defense versus team defense.
Novice Mage: Human Mage. Weak at low levels but grows significantly stronger as levels increase. Can specialize in fire or standard damage output, and choose between random targeting, faster cooldown cycles, increased magic penetration, or even high-risk forbidden magic that consumes health.
Wind Valley Ranger: Elven Archer. Relies on synergy between dodge and attack speed to continuously scale damage. Becomes faster in prolonged combat and excels at sustained pressure. Can specialize in multi-shot barrages or powerful single-target attacks, and choose builds focused on low-armor targeting, AoE clearing, or extreme evasion survival. High dodge can also trigger team protection effects, making it a flexible damage-survivability hybrid.
Monster Skill Rework
Bandits: Reworked to provide strong shielding to allies.
Spiders: Reworked to focus on stacking poison.
Skeletons: Reworked to trade their own HP for other attributes.
Using counter-builds and equipment will now make defeating them easier.
Skill Tree Descriptions & Level Display
Players can now click the top-left corner to view profession, race, and character skill upgrade requirements.
Additional Skill Tree Interface
Added an "Other Skills" tab in the skill tree interface.
Reduced Difficulty for Below Green Tier Players
Bronze Buff (Brawl): After 20 seconds in battle, gain a permanent buff that restores 10 HP per second.
Green Buff (Brawl): Gain +10 permanent dual resistance.
Players at Bronze tier or below will automatically receive both buffs when obtaining characters in ranked mode.
CRT Simulation Display Effect
Added a stylized CRT visual display effect.
Fixed an issue where reforged equipment could retain previous modifiers
Fixed map not switching when changing dungeons
Fixed errors in the results screen
Fixed missing equipment icons
Fixed duplicate reward issues
Fixed multi-map recycling errors
Improved dungeon selection interface
Enhanced visual effects for ray-type projectiles
Optimized character description panel
Improved rank display
Refined equipment stat descriptions
Optimized reforge panel interaction logic
Dwarf Starting Content (45%)
Skill Unlock Condition System (45%)
Tag System (30%)
Thank you for your continued feedback and support. If you encounter any issues or have suggestions, feel free to share them in the community.