This week, we carried out extensive UI optimization, added new acquisition methods for Anti-Cavalry Captain, Polar Scholar, and Guitar Cowboy, introduced new dungeons, and adjusted the rewards of some existing dungeons.
Anti-Cavalry Captain: Human Spearman. A versatile hybrid warrior who enhances basic attack damage with the Zeal Against the Enemy buff. He can specialize in three development paths: enhanced basic attacks, empowered skills, or fortified defenses. He ultimately learns a single-target magic damage ability, making him a flexible hero capable of filling any vacant role within the team.
Polar Scholar: Human Mage. A support sorcerer who specializes in frost magic. It can choose between two development paths: pure temperature reduction, or a balanced build of cooling and damage output. In the late game, it can master two out of six ultimate skills. When its ultimate abilities are boosted by equipment, its combat strength will undergo a qualitative leap, making it the core powerhouse of all frost-based builds at this stage.
Guitar Cowboy: Human Bard. A fiery musician whose multiple abilities raise the temperature of both enemies and himself. He can choose from three skill trees: boosting personal damage and heating power, stabilizing his own temperature, or providing team-wide shields. He also possesses an ultimate ability that can copy effects, allowing endless tactical possibilities through unique skill combinations.
Hold Space to start the game.
Press Space on the results screen to continue.
The Reforge system now auto-fills options, with two modes: prioritize low-quality equipment, or prioritize high-quality equipment.
New dungeons: Gold Dungeon C, EXP Dungeon C, Character Recruitment Dungeons, Simple Bounty Quests. Also updated rewards for some EXP dungeons.
Gold Dungeon C: 5th-tier bandits with full green gear. Unlocked after clearing Gold Dungeon B. Rewards: 300 Gold, unlocks Gold Dungeon S.
EXP Dungeon C: 5th-tier stone golems with full green gear. Unlocked after clearing EXP Dungeon B. Rewards: 5 Candy, plus 15 bonus EXP for the two lowest-level characters in the party.
Recruit: Guitar Cowboy: 1 random team of 9th-tier mobs with all white gear. Unlocked when party has ≤2 Bards. Rewards: Guitar Cowboy.
Recruit: Anti-Cavalry Captain: 1 random team of 9th-tier mobs with all orange gear. Unlocked when wins exceed 5 and Spearman specialization is ≥6. Rewards: Anti-Cavalry Captain.
Recruit: Polar Scholar: 1 random team of 9th-tier mobs with all orange gear. Unlocked when wins exceed 5 and Mage specialization is ≥6. Rewards: Polar Scholar.
Simple Bounty: 1 random mob, repeatable. Rewards: 40 Gold / 1 Candy / 1 white equipment (random).
EXP Dungeon P Rewards: 1 Candy, plus 5 bonus EXP for the three lowest-level characters in the party. Unlocks EXP Dungeon A.
EXP Dungeon B Rewards: 5 Candy, plus 5 bonus EXP for the two lowest-level characters in the party. Unlocks EXP Dungeon C.
EXP Dungeon S Rewards: 5 Candy, plus a Lost Skill for one surviving max-level character in the party.
After clearing EXP Dungeon S, one random surviving max-level character in the party learns a Lost Skill based on their tags:
Fire: Dragon's Breath. Once per battle, summons a dragon at the start to breathe fire, dealing 0.8 AP heat damage and 1 AD true damage to all enemies in the front 10 tiles.
Ice: Ice Blade. Each skill applies Ice Blade, reducing the target's low-temperature resistance by 2 (max 100).
Power Strike: Charged Strike. All Power Strikes gain a 1.5x multiplier on all attributes except attack speed.
Double Cast: Black Hand, White Hand. 10s cooldown, only targets the nearest enemy. Deals no damage if the target is not stunned; if stunned, deals true damage equal to remaining stun duration × 200 and extends stun by 1s. Multiple casts stack duration and damage.
Lucky: Lucky Child. 10s cooldown. Grants a stack of Lucky Child based on Luck value, giving +10% Luck, +1 base physical crit, +1 base defense, +1 base evasion (max 10 stacks).
Ultimate Skill: Palm Strike from the Sky. Each ultimate has a chance to deal mixed damage and 10% of the target's current health as true damage to the target and adjacent enemies. Initial chance: 100%, decreases by 10% after each successful trigger.
Multi-Hit: 18-Style Staff Technique. 99s cooldown, dealing 18 total hits. Each hit deals 0.3 AP physical damage (1 instance per hit) at 0.3s intervals. Each multi-hit hit reduces this skill's cooldown by 1s.
Common Wizard Hat (Mage Helmet): +0.2 Spellpower multiplier.
Crown of Forbidden Arms (Helmet): At battle start, lose all bonus Attack. Gains 1 stack of Forbidden Arms per point lost (each stack gives +0.5 Spellpower, max 99 stacks).
Safety Helmet (Backline Helmet): Grants 2 instances of Damage Immunity at battle start.
Fixed an issue where the Royal Priest's Apocalypse Shelter skill was not activating.
Fixed an issue where the Saint's Holy Dressing would consume existing Holy Healing stacks on the target.
Bow of Greed (Ranger Weapon): Gains 1 stack of Greed per attack. At battle end, gain Gold equal to the floor of the square root of Greed stacks.
Cultist: The Power Strike from Blood Debt Prayer now deals 50 true damage.
Ironclad Bandit: Bandit Barrier's healing to Cultists is now fixed at 50.
Axe Bandit: Drink Blood damage increased from 0.5 Attack to 1.0 Attack.
Increased the drop chance of armor matching the party's roles in equipment dungeons.
Improved character descriptions when obtaining new characters.
Optimized health bar and win/loss display.
Improved the bottom-left character panel UI.
Improved descriptions for all reward sources.
Dwarf Starting Content (90% complete)
Class Skill Unlock Conditions System (60% complete)
Thank you for your continued feedback and support. If you encounter any issues or have suggestions during gameplay, please share them with us in the community.