Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DichrowarMeleeNewsWeekly Development Update
In-game event

Weekly Development Update

DichrowarMelee · published 13 Mar 2026, 10:54 UTC · build 22328241

All newsPlayers around this dateRead on Steam

Weekly Development Update

This week we focused on implementing the first version of the New Player Guide, fixing several gameplay issues, and continuing work on upcoming systems.


New Features

New Player Guide (Initial Version)
New players can now follow a basic guide that introduces the core mechanics and gameplay flow.

Skill Interface Improvement
The skill interface now displays the unlock level of racial skills, making progression clearer.


Fixes

  • Fixed an issue where user settings were not saving correctly

  • Added missing character portrait assets

  • Fixed racial skill unlock logic

    • Racial skills now unlock correctly based on the number of characters of that race owned

  • Fixed a bug where maps could be recycled after purchasing characters in multi-map mode

  • Fixed an issue where force-quitting during a dungeon battle could cause the dungeon to disappear and become unselectable

  • Inventory improvements

  • Start Battle UI improvements


In Development

Equipment Reforging System (30%)
Consume unwanted equipment to reforge new equipment attributes.

Dwarf Starting Content (15%)

Conditional Unlock System for Class Skills (5%)


Known Issues

The following issues have been identified and will be addressed in upcoming updates:

  • Multi-map battles may occasionally freeze

  • Red rarity helmet cannot currently be equipped


Thank you for your feedback and support. If you encounter any issues or have suggestions, please feel free to share them in the community.

More from DichrowarMelee

Other announcements

All news
In-game event28 Aug 2026Development Progress UpdateThis Week's Development Progress · The core development features this week are still undergoing iterative optimization, so we will not be releasing the full update log at this time. The unified attribute icon system, expanded equipment pool, Blacksmith rework, battle statistics panel overhaul, and other features are still being tested and refined. Once these features are further polished and fi…In-game event14 Aug 2026Development Progress UpdateDevelopment Update Week 23 This Week's Development Update This week, we added the Archer Specialization Challenge Dungeon, expanded equipment and character skill affixes, and made balance adjustments to shop progression, Priest specialization requirements, and main story HP values. We also focused on fixing various known bugs, improving Codex terminology explanations, combat effects, and UI int…In-game event7 Aug 2026Development Progress UpdateDevelopment Update Week 22 This Week's Development Update · This week, we completed a large-scale iteration focused on character balance, dungeon difficulty, and reward systems. We optimized skill mechanics and item affix balance. The brand-new Blacksmith crafting system has been added, along with updates to the reforging system, greatly improving equipment customization and progression. A new…