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DichrowarMeleeNewsWeekly Development Update
In-game event

Weekly Development Update

DichrowarMelee · published 20 Mar 2026, 09:33 UTC

All newsPlayers around this dateRead on Steam

Weekly Development Update

This week’s development focused on the release of the Forging System, along with a new round of balance adjustments and continued progress on upcoming content.


New Features

Forging System
Players can now use lower-rarity equipment to reforge attributes or affixes on higher-rarity gear, allowing for more build flexibility.

Class Skill Unlock System (Up to Level 3 Available)
Class skills must now be unlocked progressively by completing specific tasks, improving progression structure and clarity.

Improved Tutorial System
The tutorial has been expanded with more content and improved presentation for a smoother onboarding experience.


Bug Fixes

  • Fixed an issue with incorrect candy quantities in the shop

  • Fixed auto-learn skills using outdated race/class unlock logic

  • Corrected errors in end-of-game score calculations

  • Fixed display issues with racial relics

  • Improved the settings interface and overall usability

  • Fixed an issue where enemy “Sanctuary” effects would not end properly


Balance Adjustments

  • Reduced dungeon difficulty, allowing earlier access for players

  • Increased win rates for players in lower tiers (White/Green ranks)

  • Made it easier for lower-ranked players to gain points

  • Adjusted the relationship between enemy survivors and player HP loss on defeat

  • Brawl main battlefield reward adjustments:

    • Victory: Changed from “equipment only granted on win” to “equipment is always granted, but with reduced strength”

    • Defeat: Changed from “gold rewards are halved” to “gold is always granted”

  • Adjusted some character portraits


In Development

  • Dwarf Starting Content (30%)

  • Class Skill Condition Unlock System (25%)

  • Tag System


Known Issues

  • Dungeon map backgrounds may not switch correctly in some cases

  • Dungeon balance is currently not fully tuned and is being actively improved


Thank you for your continued feedback and support. If you encounter any issues or have suggestions, please feel free to share them in the community.

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