
This week’s development focused on the release of the Forging System, along with a new round of balance adjustments and continued progress on upcoming content.
Forging System
Players can now use lower-rarity equipment to reforge attributes or affixes on higher-rarity gear, allowing for more build flexibility.
Class Skill Unlock System (Up to Level 3 Available)
Class skills must now be unlocked progressively by completing specific tasks, improving progression structure and clarity.
Improved Tutorial System
The tutorial has been expanded with more content and improved presentation for a smoother onboarding experience.
Fixed an issue with incorrect candy quantities in the shop
Fixed auto-learn skills using outdated race/class unlock logic
Corrected errors in end-of-game score calculations
Fixed display issues with racial relics
Improved the settings interface and overall usability
Fixed an issue where enemy “Sanctuary” effects would not end properly
Reduced dungeon difficulty, allowing earlier access for players
Increased win rates for players in lower tiers (White/Green ranks)
Made it easier for lower-ranked players to gain points
Adjusted the relationship between enemy survivors and player HP loss on defeat
Brawl main battlefield reward adjustments:
Victory: Changed from “equipment only granted on win” to “equipment is always granted, but with reduced strength”
Defeat: Changed from “gold rewards are halved” to “gold is always granted”
Adjusted some character portraits
Dwarf Starting Content (30%)
Class Skill Condition Unlock System (25%)
Tag System
Dungeon map backgrounds may not switch correctly in some cases
Dungeon balance is currently not fully tuned and is being actively improved
Thank you for your continued feedback and support. If you encounter any issues or have suggestions, please feel free to share them in the community.