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DichrowarMeleeNewsDevelopment Progress Update
In-game event

Development Progress Update

DichrowarMelee · published 3 Apr 2026, 08:46 UTC

All newsPlayers around this dateRead on Steam

Development Progress Update

Week 4

This Week's Progress

This week focused on extensive UI optimizations. We also introduced the Tag system, which enables synergy between character skills and equipment. Specific equipment affixes can now strongly interact with certain character skills.

Additionally:

  • Some character skills were adjusted

  • Resource dungeons were rebalanced again

  • A new Gold Dungeon has been added


New Features

Tag System

Added new Tags such as:

  • Strong Strike

  • Luck

  • Core Buff Strike

  • Ultimate Skill

These Tags allow deeper build customization and powerful skill-equipment interactions.

Gold Dungeon

A new dungeon focused on gold farming has been added.

Players can now earn additional gold and unlock hidden enhancement shop effects through this dungeon.

Character Skill Adjustments

The following shop characters have been rebalanced:

  • Saint (Human Priest)

Specializes in sustained team survival through the synergy of Holy Light healing and protective shields.

Offers flexibility between:

  • AoE healing and single-target emergency healing

  • Shield-based damage reduction

  • Revival and debuff cleansing

A core character for high-difficulty and long-duration battles.

  • Nature’s Messenger (Human Guardian)

Features infinitely scaling HP and strong crowd control immunity.

Provides unmatched frontline survivability and control.

Can flex between:

  • Single-target suppression

  • AoE crowd control

A versatile unit combining tanking, damage, and support.

  • Dwarf Gunner (Dwarf Marksman)

Gains increasing power through range advantage and critical stacking.

Can choose between:

  • Physical damage (armor-piercing crit builds)

  • Magical damage (high spell power burst)

A powerful ranged unit with both burst and sustained DPS potential.

Dungeon Balance

All dungeons have been rebalanced for difficulty.

New Affixes

Race Affixes:

  • Heroism (Human only): Gain Human Beans equal to your level at the start, but lose 1 stack per allied human.

  • Collectivism (Human only): If there are 6 or more human allies, each gains +1 Human Bean.

Attack Affixes:

  • Drain Touch: Strong Strike restores 20 HP

  • Arcane Touch: Strong Strike grants +30 Spell Power

  • Power Touch: Strong Strike grants +30 Attack

  • Void Touch: Strong Strike deals +20 True Damage

  • Precision Touch: Strong Strike grants +6 Physical Crit

  • Lava Touch: Strong Strike increases target temperature by 20°C

  • Frost Touch: Strong Strike decreases target temperature by 20°C

  • Propagation Touch: 10% chance for adjacent allies' next attack to become a Strong Strike

  • Toxic Touch: Strong Strike applies 1 stack of Poison

Reforge System Update

Reforging equipment affixes now presents three different affix options for players to choose from.

Reforging is no longer limited to numerical changes—it can now roll entirely new affix types.

Main Map Restriction

The main map now requires at least one player to remain present.


Bug Fixes

  • Fixed missing reforge button in the reforge interface

  • Fixed issue where multiple dungeon rewards were granted after completion

  • Fixed incorrect back button appearing in codex equipment and affix screens

  • Fixed misaligned level-up effects after combat

  • Fixed incorrect text display in the affix codex

  • Fixed inability to drag equipment outside the game interface

  • Fixed incomplete display of equipment near screen edges

  • Fixed mismatch between skill names and order in the codex


Optimizations

  • Improved shop interface display

  • Adjusted initial shop spawn position

  • Improved currency display

  • Updated appearance of character "Shi Tao"

  • Improved display of battle count and win count

  • Optimized game entry selection screen

  • Improved character orientation display across factions in the codex


In Development

  • Dwarf Starting Content (60%)

  • Class Skill Unlock System (60%)


Thank you for your continued feedback and support!

If you encounter any issues or have suggestions, feel free to share them in the community.

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