Added new character unlock rules and new characters, batch updated and optimized equipment and new affixes; launched Steam achievement system. Fixed multiple bugs and improved visual and control experience.
Except for initial characters, other characters can only be used at the start of future runs after being unlocked in battle and reaching max level.
Unlock Dwarf at Round 20.
Unlock Elf at Round 30.
Added new shop character: Repair Master
Repair Master: Dwarf Knight; scales through equipment quality, featuring physical DPS, tank + true damage, and large-scale resistance reduction paths. It has a unique equipment quality upgrade system. It can either provide strong team-wide buffs at battle start or choose a global continuous buff route, making it a versatile core unit combining damage, durability, and team support.
Sword of Judgment: Knight weapon; deals true damage based on target stacks (Human “Dough” stacks / Dwarf “Beer” stacks / Elf evasion points).
Short Sword & Buckler: Knight weapon; -20 base attack, +30 parry chance, +1 base guard range.
Battering Hammer: Knight weapon; ignores armor, damage equals 10 + target parry chance.
Magic Gloves: Armguard; -50% cast time but removes 10 extra dual-cast points.
Extendable Sleeve: Armguard; +1 multi-hit count.
Mechanical Armguard: Armguard; +2 multi-hit count, but +10% cast time, -5 evasion, -5 dual-cast.
Reinforced Armguard: Armguard; every 8th non-strong attack becomes a strong attack, dealing +0.2 AD physical damage and +0.2 AP magical damage.
Arrow Arm Device: Armguard; strong attacks ignore 20 enemy dual defense.
Holy Scepter: Priest weapon; +40% skill damage against undead units.
Mage weapons Chain Staff and Fire of Joy are now red rarity and only drop from S-tier loot.
Chain Staff: skill damage now includes one instance of basic attack physical damage.
Fire of Joy: damaging skills increase target temperature by 30.
Thorn Staff: 30% chance for skill damage to apply Thorn (reflects one stack of self-physical damage equal to attacker’s ATK when attacking).
Nature Staff: 10% chance on cast to heal the lowest HP ally for 1 AP.
Furnace Blessing renamed to Iron Heavy Shield: -0.2 base movement speed at battle start, +20% shield block chance.
Buffer Cushion: While shielded, damage taken from skills and attacks is reduced by 20.
Forced Awakening: When HP first drops below 50%, removes 5 debuffs.
Duel Vision: Targeted enemy deals 20 less damage to you.
Periscope: +0.5 attack range, -0.1 attack speed.
Memory Palace: Each time a different skill is cast in a battle, subsequent skills gain +5 AP.
Abstinence Doctrine (Priest): Attacks destroy 1 Beer stack on target.
Holy Retribution (Priest): Strong attacks deal +0.8 AP magic damage.
Divine Overflow: 20% chance to additionally heal the lowest HP unit.
Power of Long Spear (Spear unit): Attack range becomes base attack range.
Piercing Thunder Strike (Spear unit): The 13th attack becomes a strong attack and deals true damage equal to 1× enemy magic resistance.
Banner Tactics (Spear unit): After throwing the flag, gain 10 evasion for the next incoming damage instance.
Steppe’s Sorrow: After throwing the flag, negate the next damage instance if it comes from nomadic factions.
Steam achievements are now live. Players can unlock achievements through battles. More achievements will be added in future updates.
Fixed an issue where boss pre-fight rounds were incorrectly increased.
Fixed character/effect misalignment issues.
Fixed cases where damage could become negative.
Fixed an issue where unlocked characters still had access to their unlock dungeons.
Improved tag display sizing in equipment affix UI.
Updated attack skill effects for several characters.
Improved codex filtering rules.
Optimized some equipment icons.
Class Skill Boss Battles (40%)
Thank you for your continued feedback and support. Please report any issues or suggestions in the community.