This week, we completed the overhaul of the starting character system, reward selection mechanism, mainline stage bosses, HP rules, and dungeon thresholds, while fixing multiple known bugs and optimizing UI and battle performance.
Players can now mix and match characters of different races at the start. Depending on the combination, additional bonuses are granted at the beginning of the game.
When obtaining characters, specializations, and red equipment, three random rewards will be offered for players to choose from.
Stage bosses have been added on turns 5, 10, and 15—Nomad Old King. Successfully defeating them grants characters, specializations, and other rewards.
Maximum HP is now 20.
Dungeon failure no longer deducts HP. Main battlefield failure deducts only 1 HP per loss.
B Dungeon: Wins > 5
C Dungeon: Wins > 10
S Dungeon: Wins > 15
Fixed lag when clicking the statistics panel.
Fixed character misalignment after battle starts.
Fixed abnormal buff activation in casual mode.
Corrected the specialization task description for the Mage.
Improved enemy HP bar display from various perspectives.
Optimized the attack range of archers.
Optimized display of the highest-damage character in the team.
Improved text description for additional effects in casual mode.
Refined some button display details for better visual experience.
Class Skill Boss Battle (40% Complete)
Thank you to all players for your continued feedback and support! If you encounter any issues or have suggestions for improvements during your gameplay, please share them in the community.