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DichrowarMeleeNewsDevelopment Progress Update
In-game event

Development Progress Update

DichrowarMelee · published 10 Apr 2026, 09:33 UTC

All newsPlayers around this dateRead on Steam

Development Progress Update

Week 5


This Week's Development Progress

This week, the focus was on optimizing equipment, skills, and item descriptions. Updates include core buffs, ultimate skill item pools, new interactions with equipment, and additions such as multi-stage damage tags and fire-switching equipment. Additionally, a new dungeon, Crystal Mine, was added, and several issues affecting gameplay experience have been fixed.


New Features

Added Core Buffs, Ultimate Skill Item Pools, and New Equipment:

  • Core Buffs:

    • +1s to max stack duration: Tilted Helmet

    • +1s to buff duration: Balanced Helmet

    • Static core buff: Reduces 1 attack and magic power per stack: Intervention Helmet

    • Static core buff: Provides 1 attack and magic power per stack: Correction Helmet

    • Dynamic core buff: Adds 2 HP regen per stack: Incentive Helmet

    • Dynamic core buff: Adds 5 physical damage per stack: Interference Helmet

  • Ultimate Skills:

    • Ultimate·Blade Infusion: +100 attack to ultimate skill.

    • Ultimate·Arcane Focus: +100 magic power to ultimate skill.

    • Ultimate·Arsonist: Adds 50 fire damage to ultimate skill.

    • Ultimate·Impenetrable Barrier: +100 armor and magic resistance to ultimate skill.

    • Ultimate·Battle Ritual: Reduces ultimate skill cooldown by 5 at the start of battle.

    • Ultimate·Echo of the Past: Reduces own cooldown by 1 after using ultimate skill.

    • Ultimate·Fateful Arrow: Ultimate skill cannot be dodged.

    • Ultimate·Dwarven Craft: +10 physical and magical penetration to ultimate skill.

    • Ultimate·Root Shoes: Increases range of area ultimate skill by 1.

    • Ultimate·Holy Shield: Ultimate skill grants damage immunity once.

Added Multi-Stage Damage Modifiers:

  • Painful Increase: Each stage of multi-stage damage increases by 5%.

  • Headless Ember: The first stage of multi-stage damage is tripled, and subsequent stages deal 20% of original damage.

  • Follow-up Strike: Adds one extra stage of damage.

  • Powerful Combo: Each stage of multi-stage damage gains 10 additional attack, magic power, armor, and magic resistance.

  • Battle Reflux: Reduces cooldown by 3 after every third stage of multi-stage damage.

Added Fire-Switching Equipment and Modifiers:

  • Targeting Scope (Accessory): Targets the enemy at the farthest attack range at the start of battle.

  • Holographic Targeting Scope (Accessory): Every 10 seconds, targets the farthest enemy in attack range.

  • Judgment Crossbow (Ranged Weapon): 30% chance to switch attack to the nearest enemy priest after a crit.

  • Demon Hunting Crossbow (Ranged Weapon): 30% chance to target the enemy with the highest magic power after a crit.

  • Judgment Staff (Mage Weapon): After three casts, targets the nearest enemy priest.

  • Silence Staff (Mage Weapon): After three casts, targets the enemy with the highest crit chance.

  • Long Arm Bracers (Bracelet): Targets the second nearest enemy after battle starts.

Added Crystal Mine Dungeon:

  • Enter and fight the Crystal Guardians. Upon victory, players will receive the unique red gear Crystal Helmet.

Added Profession and Race Count Display:

  • A new UI element on the top-left to show the number of each profession and race in your team.

Added Real-time Stats Panel:

  • The damage stats panel now updates in real-time based on the damage dealt during combat.

Arena and Casual Mode Changes:

  • Arena mode now does not allow exiting mid-battle; quitting will be considered a loss.

  • Casual mode now includes an option to reset the current level. Exiting will not count as a failure, encouraging players to find the best strategy.

Added New Hotkeys:

  • Alt + click to view character and equipment details.

  • QE to change game speed.

  • Ctrl + click to quickly equip or unequip items.

  • Ctrl + W to quickly select a character and move to a new map.


Bug Fixes

  • Fixed a bug where players could reload and continue playing after their health reached zero.

  • Fixed a bug where the reforging feature could still be used during combat.

  • Fixed an issue where the aura skills' propagation speed would increase after each activation.

  • Fixed a bug where the flag effect on certain gunner weapon modifiers couldn't be viewed.

  • Fixed a bug where the shop wouldn't show the coin icon when an item was sold.


Game Optimizations

  • Optimized the skill attack effects for certain characters.

  • Improved the text display for skill and equipment descriptions during combat.

  • Optimized the wording for item modifiers and character skill descriptions.

  • Improved the display size of some characters in the character log.

  • Optimized the shop interface on the first round.

  • Improved the skill tree interface.

  • Enhanced the description of dungeon drops in the dungeon selection screen.


Currently in Development

  • Dwarven Starting Content (70%)

  • Profession Skill Unlock System (60%)

Thank you to all the players for your continuous feedback and support. If you encounter any issues or have suggestions for improvements, please feel free to provide feedback on the community forums.

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