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DichrowarMeleeNewsDevelopment Progress Update
In-game event

Development Progress Update

DichrowarMelee · published 29 May 2026, 09:43 UTC

All newsPlayers around this dateRead on Steam

Development Progress Update

Week 12

This Week's Development Progress

  • This week, we completed the launch and testing phase of the multilingual feature, balanced multiple equipment affixes and temperature-related skills, fixed various known bugs, and optimized several UI elements and combat experiences.


Content Expansion & Adjustments

Added Multilingual Support

  • The multilingual support feature has officially launched and is currently in the testing and optimization phase. If you encounter translation issues, UI misalignment, or other problems during use, please feel free to provide feedback. We will continue refining and improving the feature.

Equipment Affix Adjustments

  • Multiple equipment affixes have received balance adjustments to improve equipment adaptability and expand build diversity:

  • Master's Helm Attacks have a 10% chance to grant 1 bonus Attack Power, up to 50 stacks.

  • Mithril Greaves Gain 0.5 bonus Movement Speed when Flesh Value is above 90%.

  • Deepforged Legguards Gain 30 bonus Dual Resistance when HP is above 90%.

  • Lionheart Armor Gain bonus Attack Power equal to the current number of victorious rounds at the start of battle, up to 40 stacks.

  • Reaper's Blade Attacks against enemies below 25% HP ignore 20 Evasion.

Temperature Skill Balance Adjustments

  • The temperature manipulation skill system has received overall balance adjustments to improve pacing and skill strength:

  • Solarfall Meteor and Frostfall Barrage now have an additional 4s cooldown.

  • Art of Imbalance temperature adjustment changed to 5+0.05*AP.

  • Arctic Impact reduces all enemy temperature by 1.5*AP + target Cold Resistance.


Bug Fixes

  • Fixed an issue where characters could obtain two White-tier Blessings.

  • Fixed incorrect descriptions for some reward sources.

  • Fixed an issue where players could not select characters again after exiting and re-entering after choosing three starting characters.

  • Fixed an issue where Dwarves could obtain Human Beans.

  • Fixed incorrect tags on certain content.


Game Optimizations

  • Optimized the text display for monster encounters during the first 4 rounds.

  • A warning prompt will now appear one round before Boss battles.

  • Optimized character icon sizes during starting selection.

  • Optimized the win/loss display logic.

  • Optimized icon sizes in the settings interface.


Currently in Development

  • Class Skill Boss Battle (40%)

Thank you all for your continued feedback and support. If you encounter any issues or have suggestions during gameplay, feel free to share them with the community.

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