ORMOD: Directive Closed Playtest
Last seen
466Sampled 5 days ago · not a live figure
—of peak
Launch peak so far
1,57020:14 UTC
Last seen
466Sampled 5 days ago · not a live figure
Launch peak so far
1,57020:14 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | ORMOD: Directive Playtest #5 Begins This Friday ORMOD’S BIGGEST PLAYTEST YET IS THIS WEEKEND! This Friday, ORMOD: Directive enters a new era with Playtest #5, bringing the largest update to the game so far. Following Gamescom last month, where more than 10,000 people visited the ORMOD booth, we’ve been hard at work rebuilding and expanding major parts of the game from the ground up. For Playtest #5, we’re inviting a total of 250,000+ players… | — | |
| Community | Playtest 4 Closes, Stats & What's Next Playtest #4 Has Now Closed! We have been having an incredible amount of fun playing, watching & listening to all of you! Everyone has been providing some absolutely incredible feedback & ideas, we're really excited about everything there is to come! Some Fun Stats! During the playtest weekend, we had: · 65,000 total players · 10,000 daily active players · 35,000 new wishlists · 2,500 new Discor… | — | |
| Major update | Playtest v1.12.0-1.12.12 Patch Notes & What's Next Stats, Details & What's Next We have been having an incredible amount of fun playing, watching & listening to all of you! Everyone has been providing some absolutely incredible feedback & ideas, we're really excited at everything there is to come! The playtest will only be live until tomorrow! Tune in here or on Discord tomorrow for some recaps, stats & what's next for ORMOD! See you then! v1.1… | — | |
| Community | Playtest #4 Live Now! New Features, & Details Playtest #4 Is Now Live! This week’s playtest is easily the biggest and most challenging yet! With improved AI, new Mechs, a new mobile base, and better server optimization and support, we’re expecting this playtest to be next-level! 60,000 people already have access, and we plan to invite *50,000-100,000* new players for this playtest. Remember : this is a playtest! Things may break, bugs will… | — | |
| Community | Playtest #4 Live Thursday - The Biggest Update Yet Playtest #4 Is Live Thursday! The wait is almost over. Our 4th playtest is starting July 9th 4pm UTC , and it’s easily the biggest ORMOD update & playtest yet . Patreon Supporters already have early-access now! Any new supporters, check your inbox for a key! Over the past few months, we’ve been rebuilding and refining huge portions of the game based directly on player feedback. This playtest in… | — | |
| Community | PLAYTEST #3 CONCLUDES! Beta 1.11.0 - 1.11.15 Patch Notes Thank you all for playing ORMOD Playtest #3 The third playtest was a massive hit & a whole lot of fun. Of course, issues were found & many, many fixes were made & will continue to be made! Many massive changes in response to feedback are already being worked on. Tune in later today for some details, stats & what's next for ORMOD Feedback Always Welcome! If you haven't already, provide as much f… | — | |
| In-game event | SECOND PLAYTEST WEEKEND CONCLUDES! Beta 1.10.0 - 1.10.11 Patch Notes The Second Playtest Weekend Has Concluded Thanks so much to every single one of you for trying out the playtest, we had a lot of fun & enjoyed hearing all the super helpful feedback. Once again, this is a playtest & isn't the full game, many, many changes coming now! Keep an eye out in a few hours for some stats! All of you who have access to the playtest will automatically be reactivated when… | 22555672 | |
| In-game event | FIRST PLAYTEST CONCLUDES! + Beta 1.9.1-1.9.3 Patch Notes The First Playtest Has Concluded The first playtest has been incredible! Thanks so much to everyone for playing & reporting, many many changes incoming! All of you who have access to the playtest will automatically be reactivated when we go live again! You also won't have to reinstall the game. Beta 1.9.1-1.9.3 Patch Notes · Fixed join friends showing any game · Fixed generator error spam on de… | 22041931 | |
| In-game event | Alpha 1.4.7 - fixed damage sounds not playing - changed all clothing ids to woodland for woodland varient instead of forest sometimes - fixed being able to see characters eyes when respawning in arena mode - fixed clothing not showing after respawning in arena - further reduced sound distancing (gunshots still sound incorrectly distanced) - suppressed weapons no longer echo - echo amount now dependant on d… | 17742552 | |
| In-game event | Alpha 1.4.5 Arena Update - fixed internally suppressed weapons (mp5sd, asval & vss) crashing ppl when u shoot at them lol - fixed close fire not having correct distance value (always sounds right next to you) - disabled gbuffer clearing - disabled full resolution depth prepassing - fixed trying to unlock skills crashing client - gave broken vehicles interior collisions - fixed large workshop having incorrectly rotated… | 17692210 | |
| Game update | Alpha 1.4.4 - fixed noclip not working corretly for clients - fixed setting noclip for others not working - fixed vaulting/jumping not doing a minstamina check - fixed turrets throwing loads of errors when targeting others - title screen rain / thunder now mutes when minimized - ^ also fixed for ingame lightning - fixed serverside commands ignoring permission level if client has any permissions - fixed try… | — | |
| Game update | Alpha 1.4.3 - fixed respawning after dying making the server think your still holding the same weapon - fixed gun sounds not having proper distance - fixed console not showing over splashscreen - fixed vss & asval not accepting small magazines - fixed dying while placing objects bricking game lol - subsonic ammo will now suppress but wont crack (it wouldent suppress or crack) - fixed weapons out of network… | — | |
| In-game event | Alpha 1.4.2 Multiplayer Update - fixed sand having incorrect normal mapping on distant sand - made task menu more visible - significantly reduced health of some armor plating - fixed car interiors not having collision - fixed spawns being incorrect on table - characters always render at full resolution - fixed large workshop not having collisions - reduced jump & vaulting stamina use - fixed tire stack not having collisions… | 17619964 | |
| In-game event | Alpha 1.4.1 - diconnect console command -> disconnect - road height is now propertional to dept i.e no more roads carving too deep into hillsides - slightly increased base saturation - increased walker death time - increased base height of all turrets (more visible) - some loot spawns now how specific tags that only allow certain loot to spawn in them... e.g fridges only allow food, thease spawns will be p… | 17589233 | |
| Major update | Alpha 1.4.0 - improved wind turbine visuals (not so fat) - reenabled bottom left text visually counting - implemented a new loot pooling system... loot if loot spawns together it will attempt to (for the most part) spawn similar items around it i.e no more wrong mags next to guns (this will be improved in the future) - fixed fridge spawn positions - fixed foregrip having wrong description - removed .45 fro… | 17515380 | |
| In-game event | Alpha 1.3.4 - fixed placed map markers always placing in the ground - added boarder threshold to structures without bounds (should allow for better structure placement) - all entity display text is now enforcive to the middle of the screen meaning hopefully no more hard to read item text - finally fixed structures spawning inside eachother hopefully for good (sometimes) what a headache - increased depth th… | 17365833 | |
| In-game event | Alpha 1.3.3 - fixed icon not showing - fixed wood bridge not being correctly bendy - fixed crafting ui not showing when shift dragging from inventory - fixed shift dragging item placement not setting the correct player state - fixed crafting items now allowing successive crafts - increased notification length 1.9 seconds -> 3 seconds - increased toolbox spawnrate by 20% - hotkeying tools now pulls them out… | — | |
| In-game event | Alpha 1.3.2 - fixed map being sparkly with low graphics settings - removed dough from low quality oven recipe list - fixed not being able to place pumpkins in ovens - increased distance vehicles spawn - fixed rensidences not having houses sometimes - fixed small barn generating in walls - fixed many structures generating inside walls if they were placed dyncamically as opposed to snapping to wall - all pro… | 17316173 | |
| Game update | Alpha 1.3.1 - fixed vehicles causing issues if spawned on world initialization - fixed chunk generation initializting before server init causing issues - fixed small construction site structure being in wall - fixed issue where it would think your drowing if your close to water and looking into it - fixed lots of headbobbing while swimming - fixed opening inventory while moving item not canceling placement… | 17297677 | |
| Major update | Alpha 1.3.0 - reintroduced highways - reintroduced skyscrapers & apartments - fixed bug with presets not autonaming correctly - reintroduced cities - added key prompts for doing actions - cities now generate freeform the same as towns instead of being mostly static - cities now only generate when a highway meets a road - roads will now do a height distance check when connecting regions to hopefully ensure… | 17295893 | |
| In-game event | Alpha 1.2.5 - added ability to rotate map with middle mouse - button to reset map only if your rotated - removed very low texture quality - fixed line on low quality preset - decreased map fog amount - increased walking right click zoom in amount - added ability to rotate build menu with middle mouse - fixed escape not exiting build menu - increased low spec sky resolution - increased jungle biome grass sh… | 17266694 | |
| Game update | Alpha 1.2.4 - fixed reflection distance being visable - added collision to conveyor belts - reduced fire volumetric - workbenches now flatten ground - run & player bodies now flatten ground - fixed toolkit spazzing out when dragging in inventory - fixed grass staying flattened if object is destroyed - fixed buffer, merger & splitter trying to send items to conveyor network if theres no conveyor - powercord… | 17238265 | |
| In-game event | Alpha 1.2.3 - fixed some workbench IDs having wrong spelling - fixed liquid-based workbenches not working with empty container inputs - changing texture settings requires game restart - fixed workbenches showing incorrect text - fixed console skipping previous command when pressing up arrow - fixed not being able to attatch items to oven - fixed smeltery not allowing firewood - fixed not being able to equi… | — | |
| Game update | Alpha 1.2.2 - compass needle now points in the right direction - reduced maximum blackness of characters - fixed shininess of head - fixed title screen music slider being weird - significantly improved quality of lower graphics settings without fps impact - fixed backpack running sound playing if toolbelt equipped - increased AO quality significantly - fixed VFX on pumpjack - changed minimum shadow distanc… | 17215546 | |
| Game update | Alpha 1.2.1 - fixed river being scuffed in mountain biomes - fixed fire on skills tree having old vfx - fixed fire on start menu having old vfx - fixed loading back into worlds bricking the world lol - fixed roads having floating items over them sometimes - increased flatten size of sawmill building - fixed wood shed not having collider - fixed metal residentual shed not having collider - moved items close… | — | |
| Major update | Alpha 1.2.0 - increased skuttler speed by 15% - moved ui up - changed money id money_stack -> money - changed copper wire id wire -> wiring - entity refresh speed 10 -> 5 - added collision to distant chunks... no more driving/running off the map thank fuck - reverted bag being locked to right side of screen - dragging bag now drops instead of placing - fixed trader sellpoint being too low - fixed not being… | — | |
| Game update | Alpha 1.1.4 - can now close weapon modification with escape - added off setting to depth of field - fixed concrete shack collision - added hotkey 'K' for skills - changed default hotkey compass 'K' -> 'V' - changed default voicechat hotkey 'V' -> 'Enter' - changed getserversettings -> getsettings - added gettime command - fixed traders not spawning in non static maps - fixed trader amount not increasing sp… | — | |
| In-game event | Alpha 1.1.3 - fixed water not updating with server setting - fixed incorrect spelling in getlocationdata - added getlocation command for just location - major improvements in post processing graphics usage - found depth of field has massive performance impact... should be turned off for low end pcs - fucking reverted the ability to copy fucking console because unity is shit and lags like shit when logging… | — | |
| In-game event | Alpha 1.1.2 - Poop Rocket -> Makeshift Rocket - fixed texture steaming issues (painty textures) - fixed camera locking behind maximum looking angle - fixed gear hud being too low - fixed text popups overlaying over stat bars - fixed keymapping in-game settings - fixed sliders having incorrect decimal points - fixed works generating with the same seed constantly - changed True/False settings to On/Off - add… | — | |
| In-game event | Alpha 1.1.1 - safety changed off when clicking - skill tree moves with left click - map allows left click and does drag check to prevent unwanted markers - added right click to inventory UI - fixed inventory action menu closing on left click (instead of holding) - added limits to teleporting to stop you cheeky mfs trying to teleport 9999999999km away - if server has bounds doesnt allow teleporting/moving p… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.