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ORMOD: Directive Closed PlaytestNewsAlpha 1.4.4
Game update

Alpha 1.4.4

ORMOD: Directive Closed Playtest · published 10 Mar 2025, 12:13 UTC

All newsPlayers around this dateRead on Steam

- fixed noclip not working corretly for clients
- fixed setting noclip for others not working
- fixed vaulting/jumping not doing a minstamina check
- fixed turrets throwing loads of errors when targeting others
- title screen rain / thunder now mutes when minimized
- ^ also fixed for ingame lightning
- fixed serverside commands ignoring permission level if client has any permissions
- fixed trying to use chat cooking the game lol
- fixed invalid permissions not working
- fixed picking up items sometimes dropping attatchments off it
- fixed trying to get into broken vehicles breaking game
- fixed broken vehicles not having ignition sounds
- fixed broken vehicles not having the wheel highlight
- setsettings will now refresh serversettings for all clients
- will now leave lobby after disconnecting i.e dont have to restart game after every leaving
- can now disconnect while trying to load / press escape to return to main menu
- fixed parachutes not having the correct serverside position
- fixed closing console typing in a lil ~ as it closes
- increased client entity refreshrate 8s -> 5s
- new audio distance falloff curve for gunshot sounds
- fixed getloation command not working
- you can now spawn entities on players with spawn {entitid} {steamId}
- getentity now shows entity id & datatags
- fixed sr25 not accepting small magazines
- magazines will now show ammo type
- fixed getentity not working
- fixed trying to open some doors as a client causing a disconnect
- fixed gunshot sounds cutting off after ~200m
- fixed chunk errors happening with client trying to load chunks before being ready
- changed sound falloff distribution of distant to close gunshots
- gunshots will now have added echo for other clients depentant on if their fired inside or outside
- gunshots will also have significantly less sound range if fired from enclosed spaces
- guns now have a list of their attatchments in description
- fixed mp5 spawning with drum but not chambered
- increased amount of shake when rotating bags/toolbelt in inventory
- fixed being able to pickup toolbelts & add to your toolbelt which you could put more toolbelts on lol
- fixed toolbelt being the wrong size
- fixed not being able to sway toolbelts/backpacks by picking them up
- fixed floating player bug
- fixed quests not working
- fixed walker fire not being parented correctly when destroyed
- completely reorginized getentities list to be nicely organised (this took bloody ages because it was manual :/)
- fixed ammo boxes trying to display ammunition type when it doesnt exist
- fixed tasks not completing sometimes
- fixed map text showing before its open
- lowered min loot stage for small military & medical camps
- fixed chambering items/ loading mags on client making it disappear until u closed ur inventory & reopened it
- new sounds for military crate
- changed using items on the server to use only serverside based data i.e the server doesnt need to have the item loaded for it to be used (this would sometimes cause disconnects if picked up and used in quick succession)
- new serverside backend function for getting specific datatags for an entity, this will help significnatly for serverside stability
- fixed not being able to plant cotton seeds
- slightly increased spawnrate of nvgs on helmets
- redesigned mp5 drum mag
- turned off lazersight volumetrics (wont have massive annoying red beam now)
- retextured mp5
- fixed mp5 with a suppressor (not mp5sd) not having sounds

More from ORMOD: Directive Closed Playtest

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Community5 Oct 2026Playtest Weekend 5 Closes, What's Next?Hey everyone! Playtest 5 Comes to a Close We've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game. We will be posting a full stats recap in Discord tomorrow! In general though, we have broken almost all of our records for numbers, playtime & sentiment! S…In-game event4 Oct 2026Changes Since The Playtest Went LiveHey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord , we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch Notes · Fixed not being able to unpack bedrolls · fixed doors blocking entry · fixed claimable POIs having doors · increase POI claim rate to 50% ·…Community2 Oct 2026ORMOD: Directive Playtest Weekend Is Now LIVE!Playtest Weekend 5 Is Now Live! Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! Who’s Getting Access: · If you’ve already played ANY previous playtest, the game will automatically be available to launch in your libra…