ORMOD: Directive Closed Playtest · published · build 25699579

Hey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord, we genuinely read all of it & helps a ton
Fixed not being able to unpack bedrolls
fixed doors blocking entry
fixed claimable POIs having doors
increase POI claim rate to 50%
changed claim box repair to copper roll or wire
BUFFED the sawmill very significantly
base upgrading is now ALLOWED
fixed people using en-ZB localization not working in multiplayer
cement spawns added!
enabled some T2 workbench upgrading (more to come!)
fixed fortified houses despawning items
fixed items respawning in claimed areas
decreased high quality hunter speed
enabled Discord rich presence!
fixed furnature respawning in claimed buildings
fixed UI sizing in tutorial
increased amount of workbenches significantly
fixed harvesting swing animations going slightly off canceling the animation
new RAM detection for default texture quality
fixed farming not showing anything
decreased high quality skuttler speed
new proper gates for garages
better descriptions on update text
new colour coded upgrade text
updated locker upgrade button
improvements to turrets shooting through walls
improvements to upgrade colour display
new izh18 sounds
SIGNIFICANTLY reduced mechanoid anount
decreased amount of backpacks in military spawns
adjusted movement curves slightly
freezing now does far less damage
interceptors do a lot less damage
turrets (like the interceptors) not have a considerably longer lock-on time
added cement bags to loot tables
enabled T2 mattock
added more T2 plates & pipes
new larger storage crates built in the sawmill!
freezing now does far less damage
interceptors do a lot less damage
turrets (like the interceptors) not have a considerably longer lock-on time
added cement bags to loot tables
enabled T2 mattock
added more T2 plates & pipes
fixed map not loading
fixed bullet error
fixed robot movement servside error
fixed harvesting trees desync
fixed some workbenches being deleted on restarts
added T2 mixer
very significant improvements to inventory FPS with lots of items
crafting now uses a significantly more efficient lookup table
lowered hunger & hydration consumption
fixed claim box radius overlapping
you can no longer deploy items if not in auth radius
you can no longer deploy items when not in auth radius
you can no longer deploy deployables if parented
fixed markers persisting incorrectly
T2 tarp can now be found
fixed Vehicle workshop & watchtower not having build popup
significantly reduced build requirements for stick shack
added 2 round burst to the AK-12 (which is disabled in the playtest)
added building autofill to fireplaces, weapon racks, catwalks, barricades, wire, cartographer tables, sandbags, hesco
moving / picking up items etc will no longer move furniture
objects no longer kill you after canceling placement
fixed heli-crashes poking out of the ground
new AK sounds!
improvements to workbench optimization
decreased bambi status range
increased base FSR level
fixed there being no meshes on some shipping containers
fixed not being able to cut parachute
new better graphics detection if on HDD
FIXED client lobbies not working!
Some improvements to friend lobby finding
significantly increased voichat range 30m -> 60m
better effects when bleeding out
fixed the door
Navigation I now marks all traders on map
fixed claimboxes spawning in furnace locations
fixed vehicle desync
fixed burning barrel getting stuck
fixed map not centering on player on first open
you can no longer open boxes attatched to workbenches
fixed not being able to harvest cotton or herbal medicine
tents can no longer unpack on angles
disabled safezone turrets in PvE zone
melee no longer kills you in safezones PvE
fixed claim doors not opening properlyclosing propelry
fixed empty white square in base
packing a workbench with items attatched will now drop them to the ground!
major improvements to mechanoid A & tracking
major improvements to mechanoids running through walls
Many more fixes & much more to come!