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ORMOD: Directive Closed PlaytestNewsORMOD: Directive Playtest #5 Begins This Friday
Community

ORMOD: Directive Playtest #5 Begins This Friday

ORMOD: Directive Closed Playtest · published 30 Sep 2026, 10:08 UTC

All newsPlayers around this dateRead on Steam

ORMOD’S BIGGEST PLAYTEST YET IS THIS WEEKEND!

This Friday, ORMOD: Directive enters a new era with Playtest #5, bringing the largest update to the game so far.

Following Gamescom last month, where more than 10,000 people visited the ORMOD booth, we’ve been hard at work rebuilding and expanding major parts of the game from the ground up.

For Playtest #5, we’re inviting a total of 250,000+ players to jump in and experience the new ORMOD.

A Completely Rebuilt World

One of the biggest changes you’ll notice immediately is the world itself.

We’ve completely overhauled world generation, with towns, villages, roads, railways, power lines, and wilderness areas now generating with more deliberate layouts. Settlements and travel routes should feel more natural, while different parts of the world feel more distinct as you explore.

We’re also pushing towards 300+ players per server, giving you a much larger world to explore, survive in, and fight over.

Claim It. Fortify It. Make It Home.

We’re giving players significantly more freedom over where and how they build.

More existing locations can now be claimed and fortified, including warehouses, sheds, churches, construction sites, and garages, with 5 levels of fortification available alongside support for doors and garage doors.

Building close to POIs is now possible too, opening up far more options for where you choose to establish yourself.

Found the perfect little shed in the middle of nowhere? It might just become your new home.

Build Your Own ATV

Vehicles are becoming a much bigger part of ORMOD.

Players can now scavenge the materials needed to build their own ATV, with multiple variants available. You’ll need Amber Fuel Cells to keep them running as you venture further across the expanded world.

You can also construct a Vehicle Workshop as part of your base to support the new vehicle gameplay loop.

New Mechanoids

Of course, getting your hands on those Fuel Cells isn’t necessarily going to be easy.

New Mechanoid threats have been added to the world, including enemies capable of dropping Amber Fuel Cells when destroyed.

We’ve also adjusted where different Mechanoids can appear, including a new disarmed Skuttler variant in lower-tier areas to make the early-game experience a little bit friendlier for new players.

Explosions Just Got More Interesting

Fuel cans, Fuel Cells, and explosives can now chain together, opening up plenty of new opportunities for things to go horribly wrong.

They can be triggered with melee attacks, and explosives are now capable of destroying locked doors.

We’ve also added punching, blindness effects, and 12ga rubber rounds, giving you even more options when a fight doesn’t go according to plan.

Dynamic Daily & Weekly Tasks

Traders now offer dynamic daily tasks that refresh each day, giving you new objectives to take on whenever you jump into a server.

We’ve also introduced longer weekly tasks with a 5x reward modifier for players looking for something more substantial to work towards.

New Player? We’ve Got You.

Playtest #5 introduces a completely new tutorial alongside a range of onboarding improvements designed to make ORMOD’s systems easier to understand.

Interactable objects can now be highlighted from a distance, gathering rounds provide clearer directions, quest completion is easier to identify, and we’ve improved how tasks and tutorial interactions are presented.

We’ve also removed the “Navigation I” requirement from the map and given it a new paper-map visual design.

And That’s Far From Everything

Playtest #5 includes a huge number of additions, improvements, and fixes across the game, including:

  • New craftable Hatchet

  • Expanded crafting, healing, & survival systems

  • More crafting & automation content

  • Major inventory & attachment improvements

  • Improved melee & harvesting animations

  • New building & Weapon Workbench sounds

  • World & visual improvements

  • Improved building placement & build menu performance

  • Server difficulty displayed in the server browser

  • New lore

  • Performance improvements & technical fixes

  • No more ladder surfing

  • Rugs should no longer be capable of killing you

And plenty more!

Playtest #5 Begins Friday

October 2nd at 4:00pm UTC - Our Amber Supporters will be getting in early tonight!

Whether you’ve joined us for every ORMOD playtest so far or you’ve been waiting for the right time to jump in, we’d love to hear what you think of the new world and systems.

Your feedback throughout these playtests continues to play an important role in how ORMOD evolves, and Playtest #5 gives you more to dig into than ever before.

Grab your friends, find somewhere to call home, and get ready.

Join Our Discord

If you haven't already, make sure to hop into our Discord for live events & updates over the playtest

https://discord.gg/ormoddirective

We’ll see you Friday!

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Community5 Oct 2026Playtest Weekend 5 Closes, What's Next?Hey everyone! Playtest 5 Comes to a Close We've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game. We will be posting a full stats recap in Discord tomorrow! In general though, we have broken almost all of our records for numbers, playtime & sentiment! S…In-game event4 Oct 2026Changes Since The Playtest Went LiveHey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord , we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch Notes · Fixed not being able to unpack bedrolls · fixed doors blocking entry · fixed claimable POIs having doors · increase POI claim rate to 50% ·…Community2 Oct 2026ORMOD: Directive Playtest Weekend Is Now LIVE!Playtest Weekend 5 Is Now Live! Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! Who’s Getting Access: · If you’ve already played ANY previous playtest, the game will automatically be available to launch in your libra…