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ORMOD: Directive Closed PlaytestNewsAlpha 1.1.1
In-game event

Alpha 1.1.1

ORMOD: Directive Closed Playtest · published 23 Jan 2025, 12:46 UTC

All newsPlayers around this dateRead on Steam

- safety changed off when clicking
- skill tree moves with left click
- map allows left click and does drag check to prevent unwanted markers
- added right click to inventory UI
- fixed inventory action menu closing on left click (instead of holding)
- added limits to teleporting to stop you cheeky mfs trying to teleport 9999999999km away
- if server has bounds doesnt allow teleporting/moving past bounds
- fixed console missing space in help menu
- heal command regens stamina
- all inventory actions take time (streamlined)
- added getsteamid command to console
- fixed vehicles not enabling kinmatics (not moving when you start engine)
- inverted controls for map (right click for pins) we will see if good change or not
- fixed container grass clipping
- fixed object spawns in big shedd
- fixed showing item highlights when transitioning from inventory
- fixed end cap on fuel tank junk not haaving collider
- fixed small hunting house having invisible wall
- fixed console showing input over text bar
- escape key now closes inventory instead of opening escape menu (up to interpretation)
- fixed dlss menu buttons being scuffed
- escape key now deselects current menu in main menu
- removed large CUBE at spawn
- fixed console updating cursor state in main menu (i.e cursor would sometimes disappear in main menu)
- jump delay moved from 0.1 -> 0.05, hopefully jumping feels more responsive
- slightly raised shipping container ceiling
- fixed issue with highlighting random items when highlighting other item
- mfw texture streaming option DOES work but just doesnt show up correctly cause some stupid engine bug...
- changed setweather to not be case sensitive (yes it was bugging me too)
- significantly increase base temperature change: 0.1 -> 0.25 (loose/gain heat 2.5x faster)
- decreased menu move distance to skill tree menu (when your switching menus white fog distance)
- fixed godmode console command
- fixed dying bricking your game
- completely fixed worldgen issues where chunks would completely brick... previously if procgen ran into issues would stop generation entirely, now just loggs to console and continues
- tapping r now loads mazaine into weapon (previously only hoding r would load)
- magazine no longer goes into the same slot equipped pistol is in if its in the first slot when removing mag
- added client setting slider to change speed of chunk loading, if ur pc is poopoo you can turn it down, if your jamie and want to turn your speed to 1000 and jump around like a spastic (and have a good computer) you can turn this up
- reduced minimum chunk distance slider to 1
- fixed animation bug while holding right click and changing firemode off safety
- the "tv" looking based thing in the water is due to again the basic unity system being buggy which youve gotta love so the only way to fix is by completely overhauling underwater effects... gonna push this one to the backburner for now
- added icons for left-side stats
- added string overrides for keybind controller (i.e 1 key wont read as Alpha1.. just 1 for example)
- added keybinding display when waiting for key (...)
- fixed bug where seat check wasnt detecting door state... was sending through netId instead of entityId for serverside check so couldent find door i.e you can actually get out of ur vehicle
- changed inventory action menu to not close when doing small actions (such as changing firemode/turning lights on/off)... subject to change
- added text to show when vehicle lights are turned on/off... tempted to change to physical switch in vehicle instead of keybind (x) but will leave for now
- player skin colour tied to SteamId again
- fixed large waterside cliffs in mountainous biome
- fixed large barn collider issues
- changed Building Snap Amount -> Placement Snap Precision (m)
- changed Overall Sound Volume -> Master Volume
- increase rockface texture resolution
- improved mountain biome worldgen making cliffs look more like this
- removed screen space ambient occlusion setting (doesnt have really any performance impact and makes the game look poopoo) when turned off
- (hopefully) fixed alot of grass spawning on the edge of river causing weird floaatyness.. may still be an issue though so keep an eye out
- fixed SSGI setting had backup renderer disabled which is why when you disabled it it looked poo
- fixed sandy beaches biome having weird looking grass
- changed all settings dropdowns to be verticle and have a blackout background behind (more readable)
- ui slider now shows 1.0 instead of 1 (more readable)
- fixed ui scale setting... its a little buggy but about to increase all the things we said are too small anyway
- increased chat size
- increased stat bars & hotbar default size
- increased stat effects size
- fixed soft reset not deleting structure data
- fixed heli crash not spawning in the proper location
- fixed heli crash spawning items in the air
- moved ui for server description box
New Feature: Debug Area
debugmode {off/items/workbenches/structures/objects/vehicles} in console... makes accessing most of the stuff in the game easy.... has a lot of things in the game but not everything, more coming soon

More from ORMOD: Directive Closed Playtest

Other announcements

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Community5 Oct 2026Playtest Weekend 5 Closes, What's Next?Hey everyone! Playtest 5 Comes to a Close We've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game. We will be posting a full stats recap in Discord tomorrow! In general though, we have broken almost all of our records for numbers, playtime & sentiment! S…In-game event4 Oct 2026Changes Since The Playtest Went LiveHey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord , we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch Notes · Fixed not being able to unpack bedrolls · fixed doors blocking entry · fixed claimable POIs having doors · increase POI claim rate to 50% ·…Community2 Oct 2026ORMOD: Directive Playtest Weekend Is Now LIVE!Playtest Weekend 5 Is Now Live! Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! Who’s Getting Access: · If you’ve already played ANY previous playtest, the game will automatically be available to launch in your libra…