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ORMOD: Directive Closed PlaytestNewsAlpha 1.4.5 Arena Update
In-game event

Alpha 1.4.5 Arena Update

ORMOD: Directive Closed Playtest · published 12 Mar 2025, 12:09 UTC · build 17692210

All newsPlayers around this dateRead on Steam

- fixed internally suppressed weapons (mp5sd, asval & vss) crashing ppl when u shoot at them lol
- fixed close fire not having correct distance value (always sounds right next to you)
- disabled gbuffer clearing
- disabled full resolution depth prepassing
- fixed trying to unlock skills crashing client
- gave broken vehicles interior collisions
- fixed large workshop having incorrectly rotated objects
- changed tooltip to say capslock instead of alt for snapping
- fixed build snapping only working on double tapping
- added unlockallskills {steamId} command
- fixed spawn {steamId} or calling spawn from another player for vehicles/workbenches\enemies spawning it at the host
- significantly turned down TAA antiflickering (hopefully will reduce artifacts a lot)
- removed glass on sights having water droplets
- removed ability to pickup while reloading
- fixed night vision not turning off if you die
- significantly increased view distance for night vision
- fixed not being able to put night vision goggles on weapon workbench
- nvgs now work while using console
- interacting with a weapon equipped with a weapon workbench will now put the weapon straight on the workbench
- fixed pistol stock not being pickupable
- fixed bug where sometimes weapons dont chamber if spawned in serverside unchambered
- fixed asset warmup not showing the correct loading state sometimes
- fixed respawning mechanoids not redestroying them
- increased recoil signifcantly for when prone & crouching (prone especially would make basically any gun a complete lazer beam with a 50% recoil reduction), it still helps just less
- switched fallback AA to SMAA from TAA, this doesnt look as good but hopefully should completely remove artifacting for people using FSR
- turned depth tolerance to 0 for SSGI, hopefully should further reduce artifacting
- fixed not being able to reconnect to servers after being disconnected (yay)
- syncronous mechanoids movement now being synced from server to client
- fixed fiveseven having incorrect attatchment points when using a weapon workbench or dragging in inventory
- added ability to put holosight on fiveseven
- items in toolbelt/backpack now wiggle when dragging around inventory
- fixed not being able to put conpensators on some weapons
- fixed single shot rifle not having barrel attatchment properly attatched to barrel, i.e if you put a suppressor on it and use the break action it would be floating
- changed render stack position of sharpness component to always layer after DLSS so DLSS injection point can be after PostProcess but still render with sharpness after
- fixed issue with unchambered weapons that dont have physical parts that move causing errors
- switched DLSS back to pre post process stack position
- fixed DLSS always being on the wrong quality setting i.e maximum permermance i.e the lowest
- added antialiasing setting (only applys for people not using DLSS)
- new icon for stealing from players
- increased FSR min screen resolution 10% -> 40%
- enabled TAA anti ringing (should help with artifcating )
- changed motion vectors of all scopes & sights (should also help with over aliasing)
- changed from FSR to TAA upscale for dynamic resolution fallback (people with poo gpus)
- new dynamic AA scaling option which reduces anti flickering & asliasing when ADSing which should lead to much much clearer usage when using optics & sights
- changed way all non TAA rendering works on the backend
- enabled dynamic resolution on scopes (better fps)
- turned motion vectors back on for sights (not optics)
- temporarily removed inital object render caching... this may significantly reduce ram usage
- reenabled texture streaming (still a client setting) , will hopefully also reduce ram usage
- fixed escape reloading menu if your not loading into a server
- new arena game type (heavily unfinished)
- new console commands to set teams for arena game type
- new console commands to set team spawns for arena game type
- new consolecommand setarena area to autogenerate team spawns
- added auto positioning when dragging onto attatchments for weapon workbench
- weapon attatchments now use dynamic collider size
- lowered weapon workbench candle bridgtness
- area gamemode now spawns your charachter back with your items, others have a few seconds to grab shit off your body if they want

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Community5 Oct 2026Playtest Weekend 5 Closes, What's Next?Hey everyone! Playtest 5 Comes to a Close We've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game. We will be posting a full stats recap in Discord tomorrow! In general though, we have broken almost all of our records for numbers, playtime & sentiment! S…In-game event4 Oct 2026Changes Since The Playtest Went LiveHey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord , we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch Notes · Fixed not being able to unpack bedrolls · fixed doors blocking entry · fixed claimable POIs having doors · increase POI claim rate to 50% ·…Community2 Oct 2026ORMOD: Directive Playtest Weekend Is Now LIVE!Playtest Weekend 5 Is Now Live! Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! Who’s Getting Access: · If you’ve already played ANY previous playtest, the game will automatically be available to launch in your libra…