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ORMOD: Directive Closed PlaytestNewsAlpha 1.3.2
In-game event

Alpha 1.3.2

ORMOD: Directive Closed Playtest · published 11 Feb 2025, 04:10 UTC · build 17316173

All newsPlayers around this dateRead on Steam

- fixed map being sparkly with low graphics settings
- removed dough from low quality oven recipe list
- fixed not being able to place pumpkins in ovens
- increased distance vehicles spawn
- fixed rensidences not having houses sometimes
- fixed small barn generating in walls
- fixed many structures generating inside walls if they were placed dyncamically as opposed to snapping to wall
- all producing workbenches now have a cute lil bar showing progress
- fixed wooden shed not having collisions on the top
- tier display now shows follows curve for more accurate loot tier information
- fixed player collisions no more cheeky shoving urself walking thru walls
- increased town generation even more further out
- fixed rocks spawning on railroad
- fixed notification text being over hotbar
- text display now changes time in realtime
- fixed factories having ground in floor
- fixed flatten range of factories
- increased density of industrial medical camp
- train bridges now spawn trusses
- fixed network entities not initializing sometimes (it was respawning vehicles bugging it so if the error happened it meant u were close to a repairable vehicle)
- changed garage placement size
- fixed map not panning to player on open
- fixed generator not having sound
- map now smoothly panns to player on open
- fixed solarpanel having wrong facing plugpoints
- significantly increased range of lantern light
- fixed lil black circle around lantern
- ore now spawns at player position instead of ore node position
- changed crude oil color to grey instead of black (black was lowkey impossible to read lol)
- fixed not being able to grab items from refinery base
- fixed coal generator, oven & smeltery having incorrect properties for different burnable materials
- fixed firewood not working in some workbenches
- fixed oven not working
- fixed passive regeneration not working
- reduced minimum requirements for passive regeneration
- starting fires in workbenches now takes time
- fixed list iteration of workbench recipies removing the wrong memory location causing temporary deletion of the recipe
- added sounds to lighting fires in workbenches
- fixed being able to accidently grab attatchments off weapons in inventory
- buildables are no longer tied to entity distance... i.e you can always see buildables from distance
- fixed picking up items with weapon out sometimes putting it into the same slot as the weapon your holding
- fixed some canned food having incorrect itemids
- fixed mosin animations bugging out for a second when equipping
- fixed ADS hotkeys showing when weapon not ADSing
- increased boarder threshold for dropping items in inventory
- hopefully fixed changing quality settings lagging ur game like shit
- fixed weather presets not working
- fixed grass spread setting being named wrong
- map chunk serialization is now based on byte limit instead of chunk limit i.e if extra heavy chunks exist will distribute better
- fixed high performance setting blackscreening when loading into world
- fixed large cables not flattening ground
- quality settings should now change text automatically
- fixed coal generator doors opening the wrong direction
- increased smoke on coal generator slightly
- fixed drillrig powerpoint being annoying to access
- fixed drillrig not being placable on normal surfaces
- fixed drillrig not working
- fixed pumpjack only doing 1 fill tick when filling
- fixed pumpjack making sounds when its not running
- added sounds to drillrig
- all paths now check for collisions with paths around them to enforce intersections... hopefully should mean no more roads going over other at height
- fixed high quality mattock being tagged as low quality
- fixed cooked seeds causing cooked blocky terrain again
- changed id wiring -> copper_cable
- fixed 3 way track & powerline intersections having incorrect positioning
- fixed creating new presets putting a 1 next to it even if it doesnt exist
- fixed military camp at town edge not properly flattening terrain
- increased general backpack spawnrate by 70%
- increased foundation height by 0.5m
- increased clothing spawnrate by 50%

More from ORMOD: Directive Closed Playtest

Other announcements

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Community5 Oct 2026Playtest Weekend 5 Closes, What's Next?Hey everyone! Playtest 5 Comes to a Close We've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game. We will be posting a full stats recap in Discord tomorrow! In general though, we have broken almost all of our records for numbers, playtime & sentiment! S…In-game event4 Oct 2026Changes Since The Playtest Went LiveHey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord , we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch Notes · Fixed not being able to unpack bedrolls · fixed doors blocking entry · fixed claimable POIs having doors · increase POI claim rate to 50% ·…Community2 Oct 2026ORMOD: Directive Playtest Weekend Is Now LIVE!Playtest Weekend 5 Is Now Live! Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! Who’s Getting Access: · If you’ve already played ANY previous playtest, the game will automatically be available to launch in your libra…