
- fixed water not updating with server setting
- fixed incorrect spelling in getlocationdata
- added getlocation command for just location
- major improvements in post processing graphics usage
- found depth of field has massive performance impact... should be turned off for low end pcs
- fucking reverted the ability to copy fucking console because unity is shit and lags like shit when logging large amounts of data to console with the text component that lets you copy
- fixed ability to fly with some items mainly backpacks & toolkits
- fixed bodies when spawned in on loaded world not having head lol
- 1-2fps boost from testing ui renderer whoops
- added render scale option, should allow for much better fps
- fixed quality preset options
- quality presets now change other settings accordingly
- added poo computer quality preset
- fixed some graphics settings going onto multiple lines
- fixed cannon walker crash when destroyed
- fixed cannon & rocket walkers turrets staying active after destruction
- rockets now destroy trees
- fixed vehicles being buggy in debug mode & floating
- fixed truck not allowing gear change
- fixed truck not having sounds
- increased ui scale of ground item UI
- fixed floaing powerlines
- removed spaces at end of commands counting as other parameters
- fixed door directions on trucks
- fuel can pouring now makes sound
- added noclip mode
- added forcerespawnloot command
- you can now drag your backpack around in your inventory
- added server setting for new static map
- can now see weapon ammo/mag on ui display when hovering over magazine fed weapons
- changed graphics settings to give more consise info
- brought back SSAO but removed ability to turn off (low is very similar to off)
- default entity distance 30 -> 50
- default far chunk render distance 10 -> 12
- moved server description box to look less goofy
- significantly reduced grass vertex usage... should lead to a massive performance boost with litterally 0 visual change
- significantly reduced tall grass & reeds vertex usage
- significantly increased grass resolution
- improved grass reflections
- added ability to drag backpack offscreen to drop (because you can move it now)
- turns out fucking grass shadows were gobbling like 15 fps & because unitys poo poo when even if you turn shadows off its still processing shadowmaps which is cool so had to hard turn it off in the backend... potato pcs should have a massive fps increase
- added grass shadows setting
- changed dragging out of inventory to use the boarders of the screen instead of space (people with different resolutions had different thresholds for dropping items)
- camera now turns off shadowmask frame settings when shadows turned off (~extra 5 fps)
- new basic 4km^2 static map for testing... will be expanded on soon
New Features
- Noclip
- Static Map
- Bag Dragging
- Optimization & new Settings