
- fixed some workbench IDs having wrong spelling
- fixed liquid-based workbenches not working with empty container inputs
- changing texture settings requires game restart
- fixed workbenches showing incorrect text
- fixed console skipping previous command when pressing up arrow
- fixed not being able to attatch items to oven
- fixed smeltery not allowing firewood
- fixed not being able to equip boots
- fixed royal soda having incorrect description
- fixed some blueprints not having highlight meshes
- fixed medium barn having bad object spawns
- fixed dirt road posts not having collision
- fixed all asphalt road intersections not having collision
- removed accidently clicking in inventory when dragging
- changed inventory dragging to be based on edge of screen
- fixed watercatcher being hard to place
- fixed spawning at world origin on reload
- anticheat speed check now checks for server.clientspeed... i.e changing base speed in serversettings
- fixed chunks not loading if your moving lol
- changed noclip & godmode commands to not require true/false i.e just type noclip to switch
- fixed random world events causing disconnect
- fixed refinery vfx
- fixed medium slots on small backpack
- fixed shift dragging items not allowing crafting
- fixed medium slots on medium backpack
- reduced edplore chunks on map fog amount
- description now updates in realtime on interactables
- fixed water purifier not recieving power input (it was trying to produce power lol)
- fixed waterpurifier plug attatch point being incorrectly rotated
- fixed purified water having incorrect description
- fixed drinking water causing disconnect
- fixed refinery not working
- no longer highlights items if locked (not pickupable)
- fixed refinery not allowing access of items under
- fixed electric smeltery not being powerable
- all switches are now animated
- fixed drillrig not working when placed on ore node
- fixed worldgen crash on generating some structures with special objects
- moved all large structures from chunk layer to region layer... this means they will be visible at much longer distances instead of being tied to chunk render distance (similar to roads & walls), this will remove them popping in suddenly at low render distances
- added sounds to pumpjack
- added sounds to refinery
- added sounds to water purifier
- added sounds to electric smeltery
- added sounds to battery bank
- added solar pannel sounds
- added new tarp wall buildable
- added new tarp roof buildable
- reduced tournequate spawnrate by 20%
- fixed find trader quest
- can now snap drillrig to ore nodes
- moving items in inventory snaps thier position to where your attatching them
- fixed not being able to move up solar pannel
- fixed canceling placement cooking the item if its a heavy object
- fixed workbench sounds ignoring if the workbench actually has power (only cared about if it was switched on or not)
- changed all tarp textures
- improved tarp model
- added pickaxe sounds (may or may not change)
- made conveyor placement less janky
- fixed harvesting ore not giving any ore
- ore now has a small chance to give you a different quality version then your mining... might become a skill to improve it at some point
- fixed temperate rocky biome chance being average 40 degrees lol mfs be cooking
- fixed smeltery & electric smeltery not refining ore