ORMOD: Directive Closed Playtest
Last seen
466Sampled 34 hours ago · not a live figure
—of peak
Launch peak so far
1,57020:14 UTC
Last seen
466Sampled 34 hours ago · not a live figure
Launch peak so far
1,57020:14 UTC
| Published | Title | Build |
|---|---|---|
| Playtest v1.12.0-1.12.12 Patch Notes & What's Nextmajor Stats, Details & What's Next We have been having an incredible amount of fun playing, watching & listening to all of you! Everyone has been providing some absolutely incredible feedback & ideas, we're really excited at everything there is to come! The playtest will only be live until tomorrow! Tune in here or on Discord tomorrow for some recaps, stats & what's next for ORMOD! See you then! v1.1… | 24173264 | |
| Alpha 1.4.4 - fixed noclip not working corretly for clients - fixed setting noclip for others not working - fixed vaulting/jumping not doing a minstamina check - fixed turrets throwing loads of errors when targeting others - title screen rain / thunder now mutes when minimized - ^ also fixed for ingame lightning - fixed serverside commands ignoring permission level if client has any permissions - fixed try… | — | |
| Alpha 1.4.3 - fixed respawning after dying making the server think your still holding the same weapon - fixed gun sounds not having proper distance - fixed console not showing over splashscreen - fixed vss & asval not accepting small magazines - fixed dying while placing objects bricking game lol - subsonic ammo will now suppress but wont crack (it wouldent suppress or crack) - fixed weapons out of network… | — | |
| Alpha 1.4.0major - improved wind turbine visuals (not so fat) - reenabled bottom left text visually counting - implemented a new loot pooling system... loot if loot spawns together it will attempt to (for the most part) spawn similar items around it i.e no more wrong mags next to guns (this will be improved in the future) - fixed fridge spawn positions - fixed foregrip having wrong description - removed .45 fro… | 17515380 | |
| Alpha 1.3.1 - fixed vehicles causing issues if spawned on world initialization - fixed chunk generation initializting before server init causing issues - fixed small construction site structure being in wall - fixed issue where it would think your drowing if your close to water and looking into it - fixed lots of headbobbing while swimming - fixed opening inventory while moving item not canceling placement… | 17297677 | |
| Alpha 1.3.0major - reintroduced highways - reintroduced skyscrapers & apartments - fixed bug with presets not autonaming correctly - reintroduced cities - added key prompts for doing actions - cities now generate freeform the same as towns instead of being mostly static - cities now only generate when a highway meets a road - roads will now do a height distance check when connecting regions to hopefully ensure… | 17295893 | |
| Alpha 1.2.4 - fixed reflection distance being visable - added collision to conveyor belts - reduced fire volumetric - workbenches now flatten ground - run & player bodies now flatten ground - fixed toolkit spazzing out when dragging in inventory - fixed grass staying flattened if object is destroyed - fixed buffer, merger & splitter trying to send items to conveyor network if theres no conveyor - powercord… | 17238265 | |
| Alpha 1.2.2 - compass needle now points in the right direction - reduced maximum blackness of characters - fixed shininess of head - fixed title screen music slider being weird - significantly improved quality of lower graphics settings without fps impact - fixed backpack running sound playing if toolbelt equipped - increased AO quality significantly - fixed VFX on pumpjack - changed minimum shadow distanc… | 17215546 | |
| Alpha 1.2.1 - fixed river being scuffed in mountain biomes - fixed fire on skills tree having old vfx - fixed fire on start menu having old vfx - fixed loading back into worlds bricking the world lol - fixed roads having floating items over them sometimes - increased flatten size of sawmill building - fixed wood shed not having collider - fixed metal residentual shed not having collider - moved items close… | — | |
| Alpha 1.2.0major - increased skuttler speed by 15% - moved ui up - changed money id money_stack -> money - changed copper wire id wire -> wiring - entity refresh speed 10 -> 5 - added collision to distant chunks... no more driving/running off the map thank fuck - reverted bag being locked to right side of screen - dragging bag now drops instead of placing - fixed trader sellpoint being too low - fixed not being… | — | |
| Alpha 1.1.4 - can now close weapon modification with escape - added off setting to depth of field - fixed concrete shack collision - added hotkey 'K' for skills - changed default hotkey compass 'K' -> 'V' - changed default voicechat hotkey 'V' -> 'Enter' - changed getserversettings -> getsettings - added gettime command - fixed traders not spawning in non static maps - fixed trader amount not increasing sp… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Oct 2026 | Mon | 12:01 | No patch notes · unannounced build | 25726469 | public | 1 | — |
| 4 Oct 2026 | Sun | 20:05 | No patch notes · unannounced build | 25714732 | public | 1 | — |
| 4 Oct 2026 | Sun | 11:51 | No patch notes · unannounced build | 25709164 | public | 1 | — |
| 3 Oct 2026 | Sat | 18:05 | No patch notes · unannounced build | 25699579 | public | 1 | — |
| 3 Oct 2026 | Sat | 09:31 | No patch notes · unannounced build | 25694378 | public | 1 | — |
| 2 Oct 2026 | Fri | 21:09 | No patch notes · unannounced build | 25686530 | public | 1 | — |
| 2 Oct 2026 | Fri | 19:54 | No patch notes · unannounced build | 25685246 | public | 1 | — |
| 2 Oct 2026 | Fri | 18:28 | No patch notes · unannounced build | 25683907 | public | 1 | — |