- fixed river being scuffed in mountain biomes
- fixed fire on skills tree having old vfx
- fixed fire on start menu having old vfx
- fixed loading back into worlds bricking the world lol
- fixed roads having floating items over them sometimes
- increased flatten size of sawmill building
- fixed wood shed not having collider
- fixed metal residentual shed not having collider
- moved items closer on dirt road (should reduce floating items)
- fixed greenhouse not having collider
- fixed fsr cooking looking at items
- reduced fuel consumption of all gasoline based machines by 75%
- fixed not being able to upgrade workbenches
- fixed colliders on VAZ (sooky spam console error)
- increased base torque on truck by 25%
- increased push force on truck
- fixed crafting bricking the game if your inventory was full
- fixed barbed wire junk pile being hard to place
- added clear console command: clear
- fixed map not having fog
- reduced physical size of firewood
- reduced use time of blueprints
- fixed chainlink fence medium having invisable face (you can walk one way but not back)
- fixed truck not having ignition sound
- now tells you what item was ruined when crafting
- fixed tasks not being saved properly
- changed 'starving' task name to 'glutton'
- switched FSR dynamic upscaling from Temporal Anti Aliasing Upscaling to Fidelity Super 1.0
- FSR now works with item highlights
- fixed generator not placing empty container after refueling
- changed minimum FSR quality to 0.4
- fixed gas station shop bench not having collider
- moving heavy items no longer cooks the collision
- fixed claim box not displaying correct information when clearing auth
- fixed house having hole in the wall
- fixed lower graphics settings not having fog in map & skills menu
- fixed structures spawning inside other structures
- fixed some intersection prefabs having null object spawns causing a region generation error
- fixed garages spawning trucks (doesnt fit lol)
- fixed large barn object spawn locations
- added new hay bale types
- fixed towns spawning ontop of each other sometimes
- paraching now shows spawn region if selected
- shift now stands character up if crouching
- if stuck midair should automatically stop jumping... hopefully no more floating on geometry and whatnot
- fixed interacting with powercords moving the last picked up workbench
- fixed pumpjack not working
- fixed pumpjack not working when fed unfilled bottle of crude
- increased loot in urban areas (much more reworking of loot tables coming soon)
- starting items now spawn on toolbelt