ORMOD: Directive Closed Playtest · build 17215546 · published
- compass needle now points in the right direction
- reduced maximum blackness of characters
- fixed shininess of head
- fixed title screen music slider being weird
- significantly improved quality of lower graphics settings without fps impact
- fixed backpack running sound playing if toolbelt equipped
- increased AO quality significantly
- fixed VFX on pumpjack
- changed minimum shadow distance to 50
- added reset to default button for settings
- fixed large powerlines being placed on roads hopefully
- fixed VFX on drillrig
- fixed deserializing regions throwing console errors
- made bridges much straighter
- increased minimum LOD settings for bushes & trees... should experience considerably less popping
- added crossfading to distant LODS hopefully should significnatly reduce visable changes at lower graphics settings
- fixed that weird line shit connor was complaining about i think
- significnatly decreased vertex count of distant bushes (optimization)
- reduced distant tree vertex count
- better synced distant & close chunk tree generation which should reduce the amount of tree popping when chunks load in
- fixed boots not being pickupable
- fixed not being able to pick up flashlight
- can now zoom with flashlight
- fixed generator gobbling fuel and not giving empty containers lol
- fixed vehicles not slowing down when you take off acceleration
- fixed title screen fire not having smoke
- can no longer respawn in regions you havnt discovered
- towns now only show on the map once discovered
- new poppup when completing task
- fixed completed tasks not giving correct money + xp
- fixed not being able to use consumables out of inventory when hotkeyed
- picking any region on respawn returns camera to player on map
- added icons for when looking at heavy items & interactables
- increased some residential loot spawns by up to 50%
- decreased garage loot spawns by 30%
- reduced trader loot spawns by 30%
- increased some rural structures loot spawns by ~30%
- increased spawn chance of backpacks by 20%
- reduced low-tier military structure loot spawns by ~30%
- increased gas station shop loot spawns by 100%
- added more loot spawn locations to some prefabs
- fixed cotton rolls not highlighting
- increased loot density of greenhouses & residential sheds