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ORMOD: Directive Closed Playtest · public · first seen

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Major update · published by the developer

Playtest v1.12.0-1.12.12 Patch Notes & What's Next

On Steam

Stats, Details & What's Next

We have been having an incredible amount of fun playing, watching & listening to all of you!

Everyone has been providing some absolutely incredible feedback & ideas, we're really excited at everything there is to come! The playtest will only be live until tomorrow!

Tune in here or on Discord tomorrow for some recaps, stats & what's next for ORMOD!

See you then!

v1.12.0-1.12.12 Patch Notes

  • fixed many camper-related issues

  • fixed many inventory & tutorial related issues

  • fixed many structure generation related issues & rebalanced loot tables

  • disabled HUD marker on map

  • fixed some mounted turret related issues

  • fixed inventory lagging with lots of items

  • fixed dying with compass equip softlock

  • fixed interceptor issue on dedis

  • fixed mechanoids being able to run into vehicles

  • fixed antichat in skyscrpaer

  • fixed some furnature not showing at certain distances in some locations

  • fixed some mechanoid AI issues

  • fixed softlock with dying with radio out

  • fixed building requirements display issue

  • fixed some issues with bags

  • fixed some skills not being visible

  • fixed some inventory-related issues

  • fixed mechanoids sometimes not targeting you when theres other players nearby

  • fixed mechanoids running into safezones

  • fixed some visual display UI issues

  • fixed a different issue with objects dissapearing

  • fixed skyscrapers not having mechanoid collisions

  • improved cartographer table collisions

  • fixed issues with furnature not being visible

  • fixed placement tooltips

  • fixed being unable to empty munitions boxes

  • fixed interceptors showing explosions when not destroyed

  • fixed indoor barn collisions

  • fixed precise salvaging not working

  • fixed walker destruction XP

  • MAJOR FPS optimizations in large bases with a lot of lights

  • fixed not being able to inspect seeds

  • fixed tasks not removing tracking when canceling

  • fixed throwing grenades causing disconnect

  • reduced banbi status mechanoid target distance

  • fixed planters not being harvestable for ~10s after

  • fixed vaulting in cramped areas causing you to get stuck

  • fixed overweight stat not showing correctly

  • fixed a major reason for mechanoids sometimes running through walls

  • fixed many mechanoid turrets not properly targeting players

  • fixed being able to grab loot through some walls

  • fixed occasional chunk loading issue

  • fixed an issue with shelving placement

  • significantly optimized inventory with a large amount of items

  • fixed mesh console issue

  • fixed crafting disconnect

  • fixed server player count not showing correctly when over 300 players

  • fixed a mechanoid-based issue

  • fixed issues with many world objects like shipping containers popping in

  • major inventory UI optimizations

  • fixed visual UI showing when holding SHIFT

  • fixed PvE / PvP zone server bounderies not being visible sometimes

  • fixed putting weapons in broken weaponworkbench despawning them

  • fixed joining friends on dedicated server

  • fixed an issue with grabbing loot through walls

  • fixed crafting with item removing from hotbar

  • fixed * reduced vision distance for turret bambi status

  • fixed teleporting to ground in skyscrapers again

  • sharp stones can now cut up clothing

  • fixed display settings issue

  • fixed exploration II not completing

  • fixed being able to vault into ceilings

  • fixed some containers not being visible at close distances on lower graphics settings

  • proper animation now plays while shift+interacting

  • fix for traders not existing when relogging sometimes

  • reenabled multi quick crafts queuing

  • better respawning where you will now always spawn a distance from mechanoids or other players

  • PvE zone notifications

  • fixed vicinity items moving around when they shouldn't

  • fixed some animations being incorrect

  • fixed being able to get stuck in fishing platforms

  • fixed not being able to unpack tents

  • fixed being able to dissasemble clothing your wearing

  • fixed doors / cabinets being very loud!

  • fixed not being able to learn some blueprints

  • fixed an issue with getting stuck on black screen while loading

  • fixed extended mags etc causing issues

  • fixed an issue with not loading into worlds

  • fixed an issue with traders not loading in private worlds

  • fixed an issue with respawning

  • fixed issue with unscoping causing friendlyfire icon to show

  • new notification when entering PVP zone on PvE / PvP

  • better effects for entering border region

  • fixed a major problem with having multiple bedrolls breaking things

  • fixed weapons being able to have -1 bullets

  • fixed blowtorch getting bugged when used to light a fireplace

  • fixed furniture problems

  • fixed an issue loading ing

  • improved mechanoid harvesting

  • fixed an issue with combining munitions crates

  • fixed an issue with looting items through walls

  • fixed an issue with crafting cuasing your items to dissapear

  • fixed crate being incorrect positioning in checkpoint

  • you can now pickup items with a compass equipped

  • better clarity from basic movement task

  • fixed airdrops floating

  • improved main menu rendering performance

  • fixed an issue with grabbing objects through walls

  • fixed not being able to voicechat while moving objects

  • fixed not being able to voicechat while in inventory or menus

  • removed escape to cancel placement

  • improved low-quality hatchet fidelity significantly

  • fixed issue with moving items & furniture

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