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ORMOD: Directive Closed PlaytestNewsAlpha 1.1.4
Game update

Alpha 1.1.4

ORMOD: Directive Closed Playtest · published 26 Jan 2025, 09:42 UTC

All newsPlayers around this dateRead on Steam

- can now close weapon modification with escape
- added off setting to depth of field
- fixed concrete shack collision
- added hotkey 'K' for skills
- changed default hotkey compass 'K' -> 'V'
- changed default voicechat hotkey 'V' -> 'Enter'
- changed getserversettings -> getsettings
- added gettime command
- fixed traders not spawning in non static maps
- fixed trader amount not increasing spawnrate
- fixed color not being tied to steamId
- fixed creating subsequent worlds having the same seed
- added reset to default button for server settings
- now highlights backpack when selecting
- limited backpack move area to right side of inventory
- added version number overlay in menu & escape screen
- fixed particles effects playing on awake in skill tree (only showed when using skill hotkey)
- fixed quality settings having arrow misalligned
- fixed quality settings bricking ur fucking game lol
- console init version check
- reduced map fog for found chunks
- added packet byte limit check for map serialize... when your map got too big server would disconnect you for sending too large packets
- skill hotkey closes inventory if in skills screen
- fixed static map not enforcing trader spawns
- fixed trader voicelines not working
- fixed trader gate having invisable wall
- fixed opening quest menu disconnecting player
- fixed higher tier traders spawning in lower tier zones
- fixed biome specific structures ignoring biome check
- fixed single shot weapons that spawn with no ammo still showing a round
- added world version check when creating world (will warn if created in different version)
- added server version check for connecting players
- fixed trader not refreshing items on world reload
- fixed map not showing structures
- towns now save on map (reloading world would remove towns on map)
- structures inside towns show as smaller markers on map
- added unlockallskills console command
- increased brightness of map at night time
- compass now unlocked by default
- trading unlocked by default
- building unlocked by default
- Navigation I now unlocks picking spawn region
- Trader I -> reduce Tier 1 item costs 10%, Trader 2 -> reduce Tier 2 item costs 15%, Trader 3 -> reduce Tier 3 item costs 20%
- moving objects unlocked by default
- Heavy lifter -> allows carrying heavy objects in inventory
- if holding shift while dragging items out of inventory will open placement instead of dropping on ground

- started work on better spawn region algorithm that enforces certain structures/conditions (no one likes spawning in the middle of fuckin nowhere with nothing around) just to note this will not at all reduce the randomness of worlds just enforce certain things that are important for gameplay & progression, will also likely tie into Navigation I spawn regions, expect this feature in tommorows patch

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Community5 Oct 2026Playtest Weekend 5 Closes, What's Next?Hey everyone! Playtest 5 Comes to a Close We've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game. We will be posting a full stats recap in Discord tomorrow! In general though, we have broken almost all of our records for numbers, playtime & sentiment! S…In-game event4 Oct 2026Changes Since The Playtest Went LiveHey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord , we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch Notes · Fixed not being able to unpack bedrolls · fixed doors blocking entry · fixed claimable POIs having doors · increase POI claim rate to 50% ·…Community2 Oct 2026ORMOD: Directive Playtest Weekend Is Now LIVE!Playtest Weekend 5 Is Now Live! Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! Who’s Getting Access: · If you’ve already played ANY previous playtest, the game will automatically be available to launch in your libra…