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ORMOD: Directive Closed PlaytestNewsSECOND PLAYTEST WEEKEND CONCLUDES! Beta 1.10.0 - 1.10.11 Patch Notes
In-game event

SECOND PLAYTEST WEEKEND CONCLUDES! Beta 1.10.0 - 1.10.11 Patch Notes

ORMOD: Directive Closed Playtest · published 30 Mar 2026, 09:06 UTC · build 22555672

All newsPlayers around this dateRead on Steam

The Second Playtest Weekend Has Concluded

Thanks so much to every single one of you for trying out the playtest, we had a lot of fun & enjoyed hearing all the super helpful feedback. Once again, this is a playtest & isn't the full game, many, many changes coming now! Keep an eye out in a few hours for some stats!All of you who have access to the playtest will automatically be reactivated when we go live again! You also won't have to reactivate the game. More very soon!

Feedback Always Welcome!

If you haven't already, provide as much feedback as you'd like on Discord, look for #bug-reports & #playtest-feedback, we read EVERYTHING: https://discord.gg/ormoddirective

Beta 1.10.0-1.10.11 Patch Notes

  • new stash box item (planks + crafting kit)

  • increased responsiveness of in-world item displays

  • new server port system for dedicated servers

  • fixed initialization issue with weather controller on dedicated servers

  • fixed dedicated servers checking client settings

  • you can now autofill items directly into a buildable object just by looking at it

  • fixed many inventory issues

  • fixed issue with not being able to load in

  • fixed doors duplicating

  • fixed inventory bug with dropping equipped item

  • fixed inventory stacking issues when crafting

  • fixed fuel can positing

  • fixed positioning in medium backpack

  • fixed tents not keeping items

  • fixed buildables despawning sometimes

  • added new autofill for building

  • fixed issues with dropping equipped items

  • fixed invisible weapon pull out issue

  • fixed stacking items on equipped weapon

  • fixed items getting stuck in hands sometimes

  • fixed many many items being rotated incorrectly in inventory

  • fixed not being able to place nightvision on helmets

  • fixed hitting max level causing issues

  • fixed vehicles being able to spawn next to building sometimes

  • fixed double $ sign in inventory

  • fixed ragdolls having issues

  • fixed inventory getting stuck filling slots

  • fixed bag stacking causing a crash

  • fixed doors occasionally disconnecting

  • fixed player character being unlootable sometimes

  • fixed not being able to loot until inventory opened after dying

  • fixed possible client init error that could cause player data to be wiped

  • fixed being able to loot items through walls with vicinity looting

  • increased vicinity looting distance 2m -> 2.5m

  • fixed airdrops spawning on the same axis

  • fixed vicinity items occasionally getting stuck hovering

  • fixed being able to get inside twin turrets

  • compass icons size now depends on distance

  • fixed looting bodies clothes showing twice on character

  • fixed backpack stacking causing a crash

  • fixed workbenches dissapearing

  • fixed cloud occlusion causing flickering

  • made nights significantly brighter at dusk

  • fixed nighttime shadows being incorrect

  • fixed chat overlapping

  • fixed not being able to loot items if holding

  • fixed death UI overlay

  • fixed "4 arms" glitch

  • fixed sling bag not attatching correctly

  • significantly reduced loudness of backpacks

  • fixed you being able to hear your own VC

  • fixed many backpacks being in the wrong position

  • fixed occasional disconnect when trying to enter build menu

  • fixed many audio sliders not changing certain sounds

  • you can now craft with 2 items in vicinity in inventory, this was a big issue for figuring out crafting

  • fixed major issue with loading in with other players around you

  • fixed sawed-off mosin selling for $0

  • fixed weapons being able to have infinite ammo

  • fixed planter server error

  • resized twig rope 2x2 -> 1x1

  • vicinity looting now checks from player head instead of feet

  • significant improvements to entity optimizations on high-pop servers

  • fixed not getting upgrade requirements of many workbenches

  • added Invert Mouse X & Y instead of just Invert Mouse setting

  • fixed pressing escape not closing inventory first

  • fixed being able to swap to put any attatchment on weapon workbench

  • cinematic mode now affects UI being on or off

  • fixed not being able to store wheels

  • further reduced full backpack volume

  • fixed swapping clothes in world not allowing swapping back

  • fixed many menu spelling mistakes

  • fixed combining liquids not working properly

  • fixed combining magazines not working properly


Thanks again to everyone for being part of ORMOD, more soon!

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