Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ORMOD: Directive Closed PlaytestNewsAlpha 1.4.7
In-game event

Alpha 1.4.7

ORMOD: Directive Closed Playtest · published 16 Mar 2025, 11:56 UTC · build 17742552

All newsPlayers around this dateRead on Steam

- fixed damage sounds not playing
- changed all clothing ids to woodland for woodland varient instead of forest sometimes
- fixed being able to see characters eyes when respawning in arena mode
- fixed clothing not showing after respawning in arena
- further reduced sound distancing (gunshots still sound incorrectly distanced)
- suppressed weapons no longer echo
- echo amount now dependant on distance (i.e shots right next to you wont echo at all)
- taking damage will now update bar faster making it seem more responsive
- taking damage will now also play a specific sound (not just the you getting hurt sound but a thud)
- new sounds for getting headshot too
- fixed sizing of steal icon being too small
- made all interaction icons slightly bigger
- fixed weapons not hitreging if serverside client has desynced
- fixed not being able to do damage if server is > 200m away
- fixed clients not being able to remove stat effects (like bleeding or being in safezones)
- being hit will no longer play a dirt being hit sound effect
- pretty sure i finally fixed the stuuuupid not being able to reconnect bug my goodness
- fixed big ass square at chunk 0 0 on client in arena mode
- fixed crack sound not playing with supersonic rounds
- fixed serverside mismatch with status effects causing incorrect results sometimes
- new whoosh sound effect in replace of crack to tell when your getting shot at by subsonic weapons
- further increased weapon sound dropoff
- fixed occasional disconnect if client connects just as server is sending entity data packets
- rpgs now are able to register sounds correctly with server
- hopefully fixed bug where server cant see client with weapon out
- fixed bug where typing in global chat in the vicinity of players would crash the server lol
- global chat now correctly shows ur namme
- fixed chat not working
- fixed vicinity being cut off in global chat
- lowered volume of hit effect soundsfired by other players
- moved mp5sd to medium size
- other players shooting bullet casings no longer make sound (saves on resources)
- increased sound range of internal suppressors
- fixed head hitbox being quite mismatched with actual position
- new rounds system in arena mode where u can no longer press respawn and will wait until everyone on other teams are dead, before teleporting all alive players back to their spawns
- backend fix for if network connection to client failure not causing server errors
- fixed bullets being stopped by player items
- arena mode will now set player spawns facing each other
- new arena mode subtype if all players are on the same team (or dont have one assigned) will default back to deathmatch insteadof round based games
- fixed players going flying after dying after respawning in arena mode
- fixed major hitreg issues that occur after respawning in arena
- new minor screen shake when being shot
- increased leaning angle
- camera height now dynamically scales with stance i.e lean amount will be greater if standing, less if crouched, even less ifprone
- aim punch still happens even if in godmode/in safezone
- fixed bleeding not doing damage when in safezone
- added kits & new console commands getkits, setkit & setkitall (set all players kit), thease are mainly for arena but can technically be used in the normal game
- fixed some settings changing FOV
- slightly reduced the maximum darkness players can be to make them more visible
- fixed being able to place weapons on the backboard of weapon workbenches lol
- fixed using weapon workbench bugging out
- arena mode will now refill all ur mags between rounds... yes this is an incentive to not hot drop mags
- fixed kit items attatchments spawning in the wrong position
- kits will now correctly chamber weapons
- kit magazines will always spawn full
- magazines will also always be created full when crafted in the main game
- clients can now pick their team in the respawn menu in arena mode
- fixed issue where clients would equip weapons & sometimes you couldent see them holding it (it would be on their back)
- added 38 custom & (mostly) balanced kits
- new setkitquality to limit quality of kits allowed by players (poor, low, medium, full)
- you no longer need permissions to use setkit on yourself in arena mode
- kits now ensure to remove your currently holding weapon
- new check for if invalid weapon equip request will now cancel equip animation (should mean no more holding empty weapons)
- arena now sets all weapons default safety off
- fixed sr25 spawning wrong quality stocks
- significantly reduced firerate increases for higher quality versions of weapons
- new dynamic motion vecots for scopes should remove blurryness when moving & adding
- fixed scope going weird with longbarrel weapons in prone sometimes
- made tracers slightly thinner
- fixed check magazine not showing the actual name of the ammo instead of the id
- arena modenow heals u if u survive the round
- fixed players being overly dark
- fixed incorrect ak12 kit
- fixed adding person to the same team twice breaking things
- fixed light bouncing off rain
- fixed removing items sometimes disconnecting client
- setkit will always remove your primary
- redisabled texture streaming as its still causing issues :/
- fixed night vision switching state while typing in console
- fixed tundra water not having ice sheets
- readujusted tundra & desert biomes a lil
- adjusted ice colouring
- optimised distant chunk generation further
- changed charachter visuals slightly
- rearranged preset buttons
- kits now auto set hotkeys
- changing stance making optics blurry
- made unselected hotbar items more visible
- fixed some shotgun kits being invalid
- fixed izh18 having incorrect scope position
- fixed mosin having incorrect bullet textures
- increased clarity of realtime & help text
- serverside authority entities now render at maximum entity distance always this means doors & player buildings will be visible for much further
- fixed weapon workbench snapping to attatchment slots you cant attatch to
- fixed weapon workbench having difficult to selec slots sometimes
- fixed not being able to put a 6x on a weapon workbench
- removed ability to swap attatchments directly on weapon workbench (could be used to put incorrect attachments)
- new UI for using weapon workbench
- fixed placing weapons on workbench from holding making it not pickupable again
- increased aim punch
- fixed not being able to use RPG
- fixed mosin reload being incorrect
- fixed various issues with client disconnects
- arena now refills mags in gun
- weapons with internal ammo now spawn with full ammo in arena
- fixed dying while using a weapon bugging it out
- fixed weapons not hotkeying correctly with kits clientside
- fixed clientside weapon desync with deequiping weapons in area & dying with weapons
- fixed disconnect when dying if reloading loose ammo weapons
- fixed null ref if equipping a weapon as soon as it spawns
- fixed breach action weapons desyncing when dying while reloading
- fixed character not holding the correct weapon if loading into a server while other player is already holding weapon
- fixed being able to open inventory while respawning in arena mode breaking things
- increased amount of bouncing around when walking & adding
- fixed spawn being called twice in arena deathmatch mode sometimes causing incorrect states & twice the respawn time
- readusted weapon sway curves
- fixed compass not working for mosin
- new dynamic weapon sway curves system thats dependant on the type of optic/sight ur using and determines how much bounce you experience when moving
- buffed night vision across the board
- fix for null bullets causing issues on headless sever
- fixed status effects not correctly displaying & removing on client
- fixed dying while in inventory using an item not allowing u to use any after
- revisted different hitbox damage
- fixed checking mag displaying the wrong amount by 1 bullet
- fixing using items in inventory instantly moving items behind
- fixed using items out of inventory then dying keeping the circle on your screen
- fixed heath going straight back up as soon as you die (visual effect)
- made lightning storm & stormy weather brighter at night

More from ORMOD: Directive Closed Playtest

Other announcements

All news
Community5 Oct 2026Playtest Weekend 5 Closes, What's Next?Hey everyone! Playtest 5 Comes to a Close We've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game. We will be posting a full stats recap in Discord tomorrow! In general though, we have broken almost all of our records for numbers, playtime & sentiment! S…In-game event4 Oct 2026Changes Since The Playtest Went LiveHey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord , we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch Notes · Fixed not being able to unpack bedrolls · fixed doors blocking entry · fixed claimable POIs having doors · increase POI claim rate to 50% ·…Community2 Oct 2026ORMOD: Directive Playtest Weekend Is Now LIVE!Playtest Weekend 5 Is Now Live! Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! Who’s Getting Access: · If you’ve already played ANY previous playtest, the game will automatically be available to launch in your libra…