
- Poop Rocket -> Makeshift Rocket
- fixed texture steaming issues (painty textures)
- fixed camera locking behind maximum looking angle
- fixed gear hud being too low
- fixed text popups overlaying over stat bars
- fixed keymapping in-game settings
- fixed sliders having incorrect decimal points
- fixed works generating with the same seed constantly
- changed True/False settings to On/Off
- added collision to radio building
- fixed ability to delete world
- safety no longer removed when left clicking (kinda stoopid change in the first place whats the point of safety if you can shoot anyway...
- ability to use esc to back out of loading save
- confirm delete button now locks ability to fat finger load save matt
- fixed smaall rocks having holes
- turned debug menu off by default
- added getseed console command to make getting world seed easier (instead of having to find in file / getsettings)
- changed getseed & getcoordinates to getlocationdata which gives you both
- fixed issue with roads/tracks going deep into mountains... cant confirm this is 100% fixed but hopefull will be
- fixed turnning debug mode off nit resetting chunkloading render distance
- fixed ui scale setting causing issues syncing other settings when loading into world
- made lightning storm much brighter during the day
- changed item placement to show red when item in air (and not peaceable)
- fixed bug where if it couldent place structure in an area would brick proc gen
- added ability to rotate items while not attatched to a surface
- changed lightning storm day to turn on realtime reflections
- addede parachuting being relative to world height... this is why some goobers were almost spawning in instantly if you were ontop of a mountain you would parachute in straight ontop
- added ability to copy console
- fixed mute when minimized not acting as focused on start (i.e when you start game/world sound will be muted until you tab out & in)
- added delay between changing off safety and ads (was instantly so animation wasnt complete)
- fixed bodies falling through world when chunks unloaded
- fixed proc gen bricking when running into errors (unlike yesterday was bricking due to roadside generation)... hopefully shouldent be any more procgen bricking issues
- added more robust error logging to chunk generation
- can no longer shoot and whatnot when in map / escape screen
- fixed issue where player items took a while to spawn in when loading in (lots of ppl thought their items were just missing but it was actually just taking a second
- console now logs all errors so shouldent be any more weird shit happening with no console log
- escape exits map & weapon workbench first instead of opening escape menu
- fixed issue where debug menu was adding entities every time world was loaded (if u load world 800 times youd end up with like 10000 items up there lol)
- fixed learnt skills being broken when loading world with existing skills
- xp display refreshes when xp added in inventory
- fixed xp display not showing value
- added variable distance when looking at items (so text doesnt cut off screen)
- fixed weapon workbench having weird collisions when interacting with items
- fixed mosin not allowing scope mount
- fixed crafting menu closing on left click
- fixed sight attatchment mount on izh-18, double barrel & mp-18
- added muzzle attatch point to mp-18
- fixed muzzle flash position on sawn off izh-18 & mp-18
- fixed inventory dragging item bug where it would think your hoving over a slot when your not (inventory should feel more responsive)
- fixed bug where loading in with backpack would cause it to bug out
- fixed chopping trees not giving any wood
- removed showing prompts for slots that already have items inside
- stamina drain setting affects jump stamina use
- fixed firemode saying Singe -> Single
- added automatic map marker when you place a claim box tile
- fixed map markers being placed when trying to drag
- fixed vehicles having buggy wheels when not being driven
- fixed vehicles murdering you when not being driven by anyone
- fixed vehicles falling through world if driven too fast where chunk generation cant keep up
- vehicles will now destroy fallen logs if driven into... should hopefully help with getting stuck
- fixed crank on workbenches spinning infinately when you let go
- fixed vehicles causing insane lag when spawned in
- hold interact on a vehicle to give it a push if its stuck
- fixed not being able to attach materials to buildables
- fixed buildables not showing placement prompt
- weapons now show ammo type
- fixed attatching items to buildable yeeting them into the ether
- added ability to spawn vehicles & workbenches in debug area
- getsettings -> getserversettings