Nested Lands
Playing now
9+5 vs. yesterday
1.9%of peak
All-time peak
471Mar 2026
Playing now
9+5 vs. yesterday
All-time peak
471Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 0.8.3.0 - Multiplayer Improvements, Chest Filtering, Auto Walk and More! Greetings, survivors! This major update brings a massive quality-of-life boost for multiplayer sessions: joining players can now actively manage the village and recruit villagers! We have also introduced a highly requested Chest Item Filter system, overhauled how the Plague Wind operates, and implemented a much-needed Auto Walk feature. Multiplayer Village Management Your friends can now fully… | — | |
| Community | Norovellir Stories: Auriel, the Seer Curious about the history behind the harsh world of Nested Lands? We’re starting a series of lore posts for you to delve deeper into the world of Norovellir. Auriel, the Seer A thousand years before the founding of the Kingdom of Sacner , there lived a man named Auriel, known today as The Seer. After preaching the existence of a single Glorious deity, instead of the official pantheon of the tim… | — | |
| Community | Plague Update Greetings, survivors! This major update introduces a thrilling new endgame loop: The Plague Nexus and Survivor Hamlets! Face off against the relentless Plague Champion, cleanse the corruption, and help survivors rebuild their homes to earn daily tributes. We’ve also brought many additional fixes, polishing and other improvements in the Plague Update. New Feature: The Plague Nexus · To destroy a… | — | |
| Community | Update 0.8.1.1 is live! Greetings, Survivors! This major update introduces the highly anticipated Village Wall system to fortify your settlement, alongside the new Preserving Bin for food management. We've also added tons of quality-of-life features like "Hold to Collect," equipment comparison tooltips, and significant improvements to the Pillory/Mercy systems! Also, we are always collecting feedback from you through… | — | |
| Community | How Your Feedback Evolved Nested Lands Hello, survivors! We’ve always said that we love hearing your feedback and make improvements based on it. We are building Nested Lands not to just realise our vision for the game, but also to make it more enjoyable for our players. Let’s have a look at how Nested Lands changed and evolved during Early Access. Nothing of this would have been possible without your sup\ · Sleep improvements and sl… | — | |
| Major update | Major Update 0.8.0.0 - Skill System! Hi, survivors! Welcome to version 0.8.0.0! This major update introduces the long awaited Skill System , touching nearly every aspect of gameplay, alongside the brand new Pillory and prisoner management system. Without further ado, let's dig into it! New Feature: Skill System · You will now earn XP and level up naturally by performing actions in the world, unlocking specific passive effects and… | — | |
| Community | Tell us about yourself! All right, we're not spying on you. Probably. We'd love to learn more about our survivors: what games you enjoy, how you play Nested Lands, and what interests you beyond gaming. Your answers will help us create better content for the community — fewer random posts, more things you actually want to see. !Tell us about yourself here ! It takes about 5 minutes, it's anonymous, and it helps us shap… | — | |
| In-game event | Version 0.7.13.0 - PvP Support! Hi, survivors! This update brings a highly requested feature to multiplayer: PVP support (well, friendly fire as we can say)! You can now choose to enable friendly fire and battle it out with your friends. We have also introduced a new loot mechanic for enemies who beg for mercy, smoothed out combat animations, and fixed a critical physics bug causing entities to sink into the ground. New Featu… | — | |
| Community | Update V.0.7.12.2 This update brings a new level of intelligence and atmosphere to your enemies. We've introduced nice voice and audio system improvements, given enemies the ability to investigate fallen allies, and improved how villagers manage themselves within your settlement. 1. Enemy AI & Combat Enemies are now much more aware of their surroundings and smarter during engagements. · Dead Body Investigation:… | — | |
| Community | Player Skills System — Coming Soon! The long overdue player skills system is finally arriving in June, and it's something many of you have been asking for. Here's a short breakdown of what to expect. There will be 9 skills across three categories — Exploration, Combat, and Village — each with 10 levels to progress through, plus special milestone perks. Combat Skills Melee Combat Leveled up by hitting enemies or animals with melee… | — | |
| Community | Update v0.7.12.1 Greetings, Survivors! This update brings a brand new dynamic to enemy combat: if they can't reach you, they will throw rocks! We have also significantly improved cross-island multiplayer syncing, refined stealth-kill audio, and added several quality-of-life visual fixes. Combat & Enemy AI Enemies have learned to deal with players trying to exploit unreachable high ground! · Ranged Retaliation:… | — | |
| Community | New Roadmap: What We've Built and What’s to Come Greetings, Survivors! We're past the halfway point on our journey to the game’s full release, and we wanted to take a moment to look back at everything we've implemented, share where we are right now, and give you a proper look at the road ahead. Pop a squat by the fire — there's a lot to cover. What We’ve Built March — Village Expansion Update : Your village grew. Literally. You can now unlock… | — | |
| Major update | Version 0.7.12: Combat Update and a Celebratory 15% Discount! Hello, survivors! We are releasing the heavily requested combat update today! The whole mechanic has received a massive overhaul and we can't wait to see your feedback on it. To celebrate, we are launching a 15% discount for a week. Combat Overhaul: Posture, Parry & Shields Combat is no longer just about trading blows; it now requires timing, positioning, and stamina management. · Both the play… | 23473876 | |
| Community | Guide: How to Find Villagers Hi survivors! We've had a lot of questions regarding Villagers and their locations, so today we'd like to give you a quick overview on where and how you could find them. Let's have a look at the map: We've marked every hotspot area, where you can find a Villager. In these areas, random events happen very frequently and it's a reliable way to find quite a few of them in one run around the island… | — | |
| In-game event | Update 0.7.11.1 Hi, survivors! This update brings a highly requested quality-of-life feature for archers with a brand new dedicated Arrow Equipment Slot. We have also resolved a critical multiplayer loading issue and implemented a massive synchronization sweep for Village and Villager data. Equipment & Inventory Managing your ammunition is now much cleaner and more intuitive! · Added a specific equipment slot… | 23225641 | |
| Major update | Update 0.7.11.0: Fast Travel Hi survivors! In this update, we've added new Fast Travel system and highly requested Unstuck feature! New Feature: Fast Travel System · Discover unique fast travel points scattered across the North Plains and other regions to quickly move around the map; · Added a dedicated fast travel interface to select destinations. You can only travel to points you have previously discovered; · Fast travel… | 23129469 | |
| Major update | Major Update - Animal Husbandry - is Live! Also with new Save Feature Hello survivors! This major update introduces the highly anticipated Animal Husbandry system, allowing you to raise and manage livestock. We are also bringing your outposts to life by populating Harvest Camps with working peasants, and we've implemented the foundation for a brand-new Codex lore-tracking system (not yet available). Animal Husbandry - new major gameplay mechanic · Added two new b… | 22860269 | |
| In-game event | Update 0.7.9.5 Hi! We have another update ready, which helps us prepare the game for the next content update. Multiplayer & Plugin Stability · General stability improvements. Village & Management · Improved the logic for Tavern doors to prevent them from "breaking" or getting stuck when multiple villagers attempt to pass through at the same time; · Corrected a bug where village area calculations would fail up… | 22789391 | |
| In-game event | Update Version 0.7.9.4 This update marks an important milestone with the upgrade of the game engine to Unity 6 (6000.3.12) for better stability and performance. We have introduced new village management features, performed a wide-reaching balance pass, and refined core combat animations. Village & Gameplay Balance · Increased the capacity of Wells and Wash Huts ; they can now support up to 4 villagers each; · When di… | — | |
| In-game event | Update 0.7.9.3 Hello survivors! This update introduces a good inventory buff with increased stack sizes, a complete overhaul of body and villager synchronization for multiplayer, and significant optimizations for world performance and lighting Multiplayer & Synchronization We have implemented deep synchronization for world entities and character states to ensure a seamless experience for all players. · Added… | 22637442 | |
| Major update | Major Update: Village Expansion is Live! Hello, survivors! The first major update to Nested Lands - Village Expansion - is now live. We’ve added a brand new Harvest mechanic, made the Village area expandable, fixed a ton of bugs, and did requested balance changes. Below is the full list of changes: Village Growth & Expansion · Your village construction area will expand when your village level increases. · The area will also show up on… | 22536683 | |
| In-game event | Update 0.7.8.13 Hello! This update addresses travel issues between islands, improves the experience for gamepad players, and streamlines the requirements for upgrading your village buildings. Multiplayer & Travel · Resolved a major bug where players were occasionally launched high into the air when travel l ing between islands. · Implemented a new safety system. When your inventory is full and items are droppe… | 22274289 | |
| Community | Update 0.7.8.12 is live now Hello, survivors! This update focuses on significant graphical improvements, improved UI feedback for sleeping, and several vital fixes for inventory bugs and multiplayer stability. 1. Visuals & Rendering · Graphical Overhaul: Improved overall lighting, fog, and rendering quality for a more immersive environment. · Character Models: * Refined the beard models (styles 3 and 5) for the male chara… | — | |
| In-game event | Update 0.7.8.11 Systems & Stability We've added extra layers of protection for your progress and fixed some common multiplayer errors. · The automated backup system is now active for Single Player games, ensuring your progress is safe just like in multiplayer; · Fixed an issue where non-host players sometimes wouldn't take damage from arrows; · Resolved a bug where the "Will of Melwas" raid would occasionally… | 22204571 | |
| Community | Update 0.7.8.10 Hello, survivors! Thanks for your feedback and suggestions. The new update brings improvements to item decay systems, online multiplayer stability and improved visual quality of some game elements. Multiplayer & Networking · Discovery Sync: Fixed inconsistent Point of Interest discovery logic between Hosts and Clients. The discovery system has been simplified to ensure all players in a session… | — | |
| Game update | Update 0.7.8.9 is live now Dear survivors, Thanks for your feedback. This update is driven by player community feedback, focusing on fixing the custom difficulty settings, stabilizing raid transitions in multiplayer, and balancing survival resources. We have also addressed several visual bugs and improved general character systems. 1. Multiplayer & Raids We have improved the reliability of the Raid system, especially for… | 22143089 | |
| In-game event | Update 0.7.8.8 is available now Hello, survivors! This update introduces a suite of custom game settings and difficulty options, a significant overhaul of the lighting and day/night cycle, and the addition of the Copper Pickaxe. We have also addressed several critical inventory bugs and refined player animations. 1. Customization & Difficulty Options · Custom Difficulty UI: A new interface for adjusting game difficulty and wo… | 22134333 | |
| Community | Early Access news: Fixes and QoL updates Thank you for your incredible support, Survivors. We’re a small team, but we’re reading every message, report, and suggestion you send to us. Your feedback is helping us shape Norovellir, and we appreciate it more than we can express. Right now, we’re actively going through all the comments from launch — and tomorrow we’ll be releasing a hotfix with several small QoL improvements requested by m… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.