Systems & Stability
We've added extra layers of protection for your progress and fixed some common multiplayer errors.
- The automated backup system is now active for Single Player games, ensuring your progress is safe just like in multiplayer;
- Fixed an issue where non-host players sometimes wouldn't take damage from arrows;
- Resolved a bug where the "Will of Melwas" raid would occasionally fail to start;
- Fixed a crash that could occur when picking up items too quickly.
World & Environment
We've performed a visual pass on the environment and fixed some issues in the Silent Forest (Second Island).
Economy & Gameplay Balance
This pass includes a significant storage upgrade and various crafting fixes.
- You can now build up to 15 chests in your base (increased from 5);
- Improved the usefulness and trade value of items sold by the Trader;
- Re-enabled several random events in the North Plains (First Island);
- Fixed a bug that prevented the Watchtower from being repaired and balanced several crafting recipes;
- You will no longer see a confusing "Unavailable" message when trying to loot certain bodies in multiplayer.
NPC Behavior
- Added a respawn cooldown to peasant cages;
- Fixed a bug where peasants would restart their crying audio every time you walked away and came back;
- Apothecary villagers have had a visual update to better fit their role;
- Peasants will now correctly put away their torches when they start working or interacting with you.
Demo
UI & Technical Fixes
- Fixed a flickering issue that happened when hovering over items in the build menu at certain resolutions;
- Improved the collision on Stick Fences;
- Adjusted the first plague area to make interactions more consistent;
- Updated all localisations with fixes to item names and descriptions.
Thanks for the feedback! There are more fixes and improvements in the works - we will be updating the Early Access regularly.
Enjoy playing!