Nested Lands · build 23129469 · published
Hi survivors! In this update, we've added new Fast Travel system and highly requested Unstuck feature!
Discover unique fast travel points scattered across the North Plains and other regions to quickly move around the map;
Added a dedicated fast travel interface to select destinations. You can only travel to points you have previously discovered;
Fast travel points feature brand new visuals and include specific lore notes.
Added a new "Unstuck" button to the Pause Menu. If you ever find yourself trapped in terrain or props, this button will find the nearest safe ground and relocate you.
Added the ability to move existing structures within your village;
Players can rotate buildings during the move procedure;
Added checks to prevent moving buildings while players are inside them;
Characters and guards will be safely displaced or removed from structures being moved;
Added warning messages if a building cannot be moved to a specific location;
Increased the placement limit for both standard Garden Beds and Garden Beds (2x2);
Fixed an issue where constructions were not dropping all of their used resources when destroyed.
Players will now play a quick holster/sheath animation before gathering resources, bathing, or drinking water from the well;
Torches will now only lose durability when they are actively enabled and held;
Fixed an issue where enemies were able to shoot at players through rocks and trees. Arrows also no longer get stuck floating in the air;
Reduced the number of chickens and enemies required to unlock their respective achievements;
Livestock corpses will now automatically disappear after being dead for a set amount of time. Added new video tutorials for Harvest Camps and Animal Husbandry.
Added new varieties and improvements to the Villager Quest pool;
Note: The "Burn Plague Site" villager quest has been removed from rotation;
Fixed a bug in the quest unlocking logic;
Fixed a critical progression issue where the Builder's Hut would fail to unlock after the player grabbed the necessary schematics.
Added new interactables and changed specific plant spawn setups in the Silent Forest;
Updated the 3D model for the Red Herb;
Fixed an issue where Plague Wind protection was failing in the corners of certain buildings;
Removed the roof from the Weaver (Tier 2) building and fixed its collider layers;
Removed the Museum from the unlockable buildings list at Village Level 10;
Fixed an issue where multiple villagers would try to sit in the same chair during their evening rest hours.
Adjusted the text sizing on option sliders, inventory "sort" buttons, and craft "collect" buttons so that longer translated words fit correctly;
Fixed an error that occurred when rapidly adding items to a crafting queue;
Fixed a bug where a worker appeared to collect more items than intended;
Fixed an exception regarding enemy detection in multiplayer;
Plugins: Updated several backend plugins for general stability.
Consumable graphics are now correctly synchronized for all players when an item is used;
Fixed a bug where a player's Bow visual would disappear or reset incorrectly upon loading a save in multiplayer;
Added safeguards to prevent networked equipment from force-updating incorrectly on load;
Game time will now only start progressing after all players have fully connected and loaded their save data;
Added new quests and improved the synchronization of the Quest Board. Client players will now correctly see remaining days, accepted requests, and recruitment progress;
Correctly synchronized current crafting times and automated village production recipes when client players open craft stations;
Fixed bugs where other players' icons would disappear from the map, and resolved quest camera issues in multiplayer.
Thank you for the feedback! We are working on a bigger update and on other highly requested features. Stay safe in the Plaguelands!