Update 0.7.11.0: Fast Travel

major update

Nested Lands · build 23129469 · published

On SteamNotes only · this build shipped before we watched the app

Hi survivors!In this update, we've added new Fast Travel system and highly requested Unstuck feature!

New Feature: Fast Travel System

  • Discover unique fast travel points scattered across the North Plains and other regions to quickly move around the map;

  • Added a dedicated fast travel interface to select destinations. You can only travel to points you have previously discovered;

  • Fast travel points feature brand new visuals and include specific lore notes.

Unstuck Feature

  • Added a new "Unstuck" button to the Pause Menu. If you ever find yourself trapped in terrain or props, this button will find the nearest safe ground and relocate you.

Building & Construction

  • Added the ability to move existing structures within your village;

    • Players can rotate buildings during the move procedure;

    • Added checks to prevent moving buildings while players are inside them;

    • Characters and guards will be safely displaced or removed from structures being moved;

    • Added warning messages if a building cannot be moved to a specific location;

  • Increased the placement limit for both standard Garden Beds and Garden Beds (2x2);

  • Fixed an issue where constructions were not dropping all of their used resources when destroyed.

Gameplay Adjustments

  • Players will now play a quick holster/sheath animation before gathering resources, bathing, or drinking water from the well;

  • Torches will now only lose durability when they are actively enabled and held;

  • Fixed an issue where enemies were able to shoot at players through rocks and trees. Arrows also no longer get stuck floating in the air;

  • Reduced the number of chickens and enemies required to unlock their respective achievements;

  • Livestock corpses will now automatically disappear after being dead for a set amount of time. Added new video tutorials for Harvest Camps and Animal Husbandry.

Quests & Villagers

  • Added new varieties and improvements to the Villager Quest pool;

    • Note: The "Burn Plague Site" villager quest has been removed from rotation;

  • Fixed a bug in the quest unlocking logic;

  • Fixed a critical progression issue where the Builder's Hut would fail to unlock after the player grabbed the necessary schematics.

Environment & Visuals

  • Added new interactables and changed specific plant spawn setups in the Silent Forest;

  • Updated the 3D model for the Red Herb;

  • Fixed an issue where Plague Wind protection was failing in the corners of certain buildings;

  • Removed the roof from the Weaver (Tier 2) building and fixed its collider layers;

  • Removed the Museum from the unlockable buildings list at Village Level 10;

  • Fixed an issue where multiple villagers would try to sit in the same chair during their evening rest hours.

UI & Technical Changes

  • Adjusted the text sizing on option sliders, inventory "sort" buttons, and craft "collect" buttons so that longer translated words fit correctly;

  • Fixed an error that occurred when rapidly adding items to a crafting queue;

  • Fixed a bug where a worker appeared to collect more items than intended;

  • Fixed an exception regarding enemy detection in multiplayer;

  • Plugins: Updated several backend plugins for general stability.

Multiplayer & Technical Fixes

  • Consumable graphics are now correctly synchronized for all players when an item is used;

  • Fixed a bug where a player's Bow visual would disappear or reset incorrectly upon loading a save in multiplayer;

  • Added safeguards to prevent networked equipment from force-updating incorrectly on load;

  • Game time will now only start progressing after all players have fully connected and loaded their save data;

  • Added new quests and improved the synchronization of the Quest Board. Client players will now correctly see remaining days, accepted requests, and recruitment progress;

  • Correctly synchronized current crafting times and automated village production recipes when client players open craft stations;

  • Fixed bugs where other players' icons would disappear from the map, and resolved quest camera issues in multiplayer.

Thank you for the feedback! We are working on a bigger update and on other highly requested features. Stay safe in the Plaguelands!