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Nested LandsNewsUpdate 0.7.8.12 is live now
Community

Update 0.7.8.12 is live now

Nested Lands · published 6 Mar 2026, 15:58 UTC

All newsPlayers around this dateRead on Steam

Hello, survivors!

This update focuses on significant graphical improvements, improved UI feedback for sleeping, and several vital fixes for inventory bugs and multiplayer stability.

1. Visuals & Rendering

  • Graphical Overhaul: Improved overall lighting, fog, and rendering quality for a more immersive environment.

  • Character Models: * Refined the beard models (styles 3 and 5) for the male character.

    • Updated the Priestess material to be double-sided, fixing visual gaps in her clothing.

  • Environment: Improved the camera's right-angle collision to prevent it from clipping through the world.

2. Settings & UI

New options and HUD improvements based on community feedback.

  • Camera Shake Toggle: You can now enable or disable camera shake in the settings menu.

  • Sleep HUD: Added a clearer and more informative HUD to track time while your character is sleeping.

  • UI Stability: Fixed a freeze that occurred when trying to close the Village Manager while the Bug Reporter was open.

    • The Bug Reporter is now disabled in the Demo version to streamline the interface.

  • Camera Fixes: Fixed the camera not working correctly while in Building Mode.

    • Resolved a bug where the camera would freeze after returning to the main menu and reloading a save.

3. Gameplay & Inventory

  • Inventory Safety: Fixed a critical bug where unequipping an item while your inventory was full would cause its durability to reset.

  • Quest Fixes: Resolved an issue where collecting "The Tome of Last Rites" would incorrectly complete the "Fire Pyre Schematics" task.

4. Multiplayer Fixes

  • Resource Sync: Fixed an issue where players could place blueprints without actually consuming resources.

  • Crafting: Resolved a rare bug where players could infinitely collect crafting results from stations.

  • Raid Logic: Fixed a bug where saves with completed raids wouldn't correctly start the next countdown for the players.

·         Cages: Improved the synchronization of opening cages and peasant reactions in multiplayer sessions.

 

5. NPCs & World Logic

  • Trader Spawning: * Fixed the Trader's location issue.

    • Improved the Random Event system to better handle fixed Trader spots on both islands.

  • Villager Behavior: * Fixed the morning routine logic for the Village Priest.

    • If a peasant is killed while in a cage, their crying audio will now stop immediately.

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