Nested Lands
Playing now
13+2 vs. yesterday
2.8%of peak
All-time peak
471Mar 2026
Playing now
13+2 vs. yesterday
All-time peak
471Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Plague Update Greetings, survivors! This major update introduces a thrilling new endgame loop: The Plague Nexus and Survivor Hamlets! Face off against the relentless Plague Champion, cleanse the corruption, and help survivors rebuild their homes to earn daily tributes. We’ve also brought many additional fixes, polishing and other improvements in the Plague Update. New Feature: The Plague Nexus · To destroy a… | — | |
| Community | Update 0.8.1.1 is live! Greetings, Survivors! This major update introduces the highly anticipated Village Wall system to fortify your settlement, alongside the new Preserving Bin for food management. We've also added tons of quality-of-life features like "Hold to Collect," equipment comparison tooltips, and significant improvements to the Pillory/Mercy systems! Also, we are always collecting feedback from you through… | — | |
| Community | How Your Feedback Evolved Nested Lands Hello, survivors! We’ve always said that we love hearing your feedback and make improvements based on it. We are building Nested Lands not to just realise our vision for the game, but also to make it more enjoyable for our players. Let’s have a look at how Nested Lands changed and evolved during Early Access. Nothing of this would have been possible without your sup\ · Sleep improvements and sl… | — | |
| Community | Tell us about yourself! All right, we're not spying on you. Probably. We'd love to learn more about our survivors: what games you enjoy, how you play Nested Lands, and what interests you beyond gaming. Your answers will help us create better content for the community — fewer random posts, more things you actually want to see. !Tell us about yourself here ! It takes about 5 minutes, it's anonymous, and it helps us shap… | — | |
| Community | Update V.0.7.12.2 This update brings a new level of intelligence and atmosphere to your enemies. We've introduced nice voice and audio system improvements, given enemies the ability to investigate fallen allies, and improved how villagers manage themselves within your settlement. 1. Enemy AI & Combat Enemies are now much more aware of their surroundings and smarter during engagements. · Dead Body Investigation:… | — | |
| Community | Player Skills System — Coming Soon! The long overdue player skills system is finally arriving in June, and it's something many of you have been asking for. Here's a short breakdown of what to expect. There will be 9 skills across three categories — Exploration, Combat, and Village — each with 10 levels to progress through, plus special milestone perks. Combat Skills Melee Combat Leveled up by hitting enemies or animals with melee… | — | |
| Community | Update v0.7.12.1 Greetings, Survivors! This update brings a brand new dynamic to enemy combat: if they can't reach you, they will throw rocks! We have also significantly improved cross-island multiplayer syncing, refined stealth-kill audio, and added several quality-of-life visual fixes. Combat & Enemy AI Enemies have learned to deal with players trying to exploit unreachable high ground! · Ranged Retaliation:… | — | |
| Community | New Roadmap: What We've Built and What’s to Come Greetings, Survivors! We're past the halfway point on our journey to the game’s full release, and we wanted to take a moment to look back at everything we've implemented, share where we are right now, and give you a proper look at the road ahead. Pop a squat by the fire — there's a lot to cover. What We’ve Built March — Village Expansion Update : Your village grew. Literally. You can now unlock… | — | |
| Community | Guide: How to Find Villagers Hi survivors! We've had a lot of questions regarding Villagers and their locations, so today we'd like to give you a quick overview on where and how you could find them. Let's have a look at the map: We've marked every hotspot area, where you can find a Villager. In these areas, random events happen very frequently and it's a reliable way to find quite a few of them in one run around the island… | — | |
| Community | Update 0.7.8.12 is live now Hello, survivors! This update focuses on significant graphical improvements, improved UI feedback for sleeping, and several vital fixes for inventory bugs and multiplayer stability. 1. Visuals & Rendering · Graphical Overhaul: Improved overall lighting, fog, and rendering quality for a more immersive environment. · Character Models: * Refined the beard models (styles 3 and 5) for the male chara… | — | |
| Community | Update 0.7.8.10 Hello, survivors! Thanks for your feedback and suggestions. The new update brings improvements to item decay systems, online multiplayer stability and improved visual quality of some game elements. Multiplayer & Networking · Discovery Sync: Fixed inconsistent Point of Interest discovery logic between Hosts and Clients. The discovery system has been simplified to ensure all players in a session… | — | |
| Community | Early Access news: Fixes and QoL updates Thank you for your incredible support, Survivors. We’re a small team, but we’re reading every message, report, and suggestion you send to us. Your feedback is helping us shape Norovellir, and we appreciate it more than we can express. Right now, we’re actively going through all the comments from launch — and tomorrow we’ll be releasing a hotfix with several small QoL improvements requested by m… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.