
Greetings, Survivors! This update brings a brand new dynamic to enemy combat: if they can't reach you, they will throw rocks! We have also significantly improved cross-island multiplayer syncing, refined stealth-kill audio, and added several quality-of-life visual fixes.
Enemies have learned to deal with players trying to exploit unreachable high ground!
Ranged Retaliation: Enemies will now throw rocks at the player if they can't physically reach them.
Throwable rocks have dedicated collision detection and deal damage upon hit.
This new mechanic, including the throwing animations and the rock projectiles themselves, is fully synchronized across multiplayer sessions.
Archer Behavior: Fixed a bug where archers would continue shooting at their original target even after taking damage and intentionally changing targets.
Mobility: Stopped players from crouching while sprinting with a drawn bow.
We've made exploring apart from your friends much more consistent with the new cross-island syncing logic.
Cross-Island Loot: Extended cross-island loot drops for client players to include all destructible props. Fallen trees and broken props will now correctly stay in their destroyed state for players on the other side of the map.
Map & POIs:
Fixed an issue where Point of Interest (POI) discovery was not syncing for clients.
Client players will now accurately see newly discovered POI icons appear on their map.
Optimized network traffic to sync only the data for newly discovered POIs.
Villager Syncing:
Synchronized the loaded inventories of villagers across the network.
Ensured client players can properly see the detailed information about recently recruited villagers.
Quest & Animation Fixes:
Fixed Balder's rotation appearing incorrectly for other players.
Fixed Balder randomly teleporting in multiplayer after completing the initial tutorial.
Corrected the two-handed weapon running animation on remote peers so it displays correctly for everyone.
Stealth Syncing: Replicated stealth-kill voice lines and sound effects over the network. Your friends will now hear the associated audio when you pull off a stealth takedown.
Stealth Logic: Fixed a multiplayer desync by properly blocking stealth-kills if the targeted NPC had already detected the client player attempting the takedown.
Enemy Audio: Cleaned up enemy combat shouts and populated new specific voice clips for stealth takedowns to make ambushes feel more impactful.
Survival UI: The "Cold" status effect icon is now automatically hidden if your equipped armor fully neutralizes the current environmental cold.
Sleep Visuals:
Your character will now automatically exit the crouch state before sleeping to prevent hovering or incorrect bed heights.
Weapons are now properly hidden while sleeping and will display correctly upon waking up.
Hotbar Fix: Fixed an issue where the quick slots/hotbar would occasionally disappear after closing the Bug Reporter.
Character Visuals: Fixed off-screen rendering issues for inactive meshes when loading into the game.
Navigation: Updated the navmesh obstacle settings for broken cages so enemies can walk around them correctly. Fixed navigation issues for some Bandit Cage Random Events.
Props & World: Fixed a floating tree in the Silent Forest and ensured the correct prefabs spawn in the Hostile Soldier Random Events.
That's all for now, folks! Update the game, enjoy the changes and may Gods protect you on your adventure!