
This update brings a new level of intelligence and atmosphere to your enemies. We've introduced nice voice and audio system improvements, given enemies the ability to investigate fallen allies, and improved how villagers manage themselves within your settlement.
Enemies are now much more aware of their surroundings and smarter during engagements.
Dead Body Investigation: Enemies will now actively notice and investigate the dead bodies of their allies! They will attempt to find the direction the attack came from and track the player.
Smart Retargeting: If an enemy gets stuck or cannot reach you during a ranged attack, they will intelligently retarget to other reachable foes rather than standing still.
Combat Animations: Improved the attack animations for knife and sword-wielding melee enemies to make strikes feel more fluid and natural.
Combat Stability: Fixed a bug causing null entries when updating the list of engaged enemies during complex fights.
We have completely restructured the underlying voice assets to create a unified, responsive audio system for the world.
Reactions & Barks: Enemies will now play context-specific voice lines when discovering dead allies.
Added ambient idle barks for enemies while they are patrolling their camps.
Faction Audio: Fully configured voice audio arrays for all main enemy types (Bandits, Soldiers, Priests).
Villager Voices: Enhanced villager voice variety, adding new contextual dialogue like sighs and attack shouts to make your settlement sound more alive.
Self-Equipping: Villagers will now periodically check village chests and automatically grab better gear for themselves! Keep those armories stocked.
Raid Scaling: Refactored the Raid system. The number of raiders that attack your settlement now correctly scales based on the total number of villagers you have.
The Plague: Fixed a major logic flaw in the plague system. Villagers who reach the "fully plagued" state will now correctly die instead of magically being healed.
Visual Fixes: Fixed a hilarious but unintended bug where villagers would go completely bald while washing in the wash huts.
Defending Enemies: Fixed a desync issue where defending enemy behavior was not accurately replicated for client players.
Enemy Data: Corrected general enemy data syncing to ensure hosts and clients see the same combat states.
Visuals: Fixed an issue where the holstered dagger would clip through the male character model.
System Fixes: Fixed null references occurring in the body system (affecting animators, audios, and controllers).
Fixed an underlying issue with the item creation logic in loot setups.
Improved animation metadata and compiler configurations for better overall performance. Enjoy the changes and don't forget to share your impressions about the update!