Major Update: Village Expansion is Live!

major update

Nested Lands · build 22536683 · published

On SteamNotes only · this build shipped before we watched the app

Hello, survivors!

The first major update to Nested Lands - Village Expansion - is now live. We’ve added a brand new Harvest mechanic, made the Village area expandable, fixed a ton of bugs, and did requested balance changes. Below is the full list of changes:

Village Growth & Expansion

  • Your village construction area will expand when your village level increases.
  • The area will also show up on the world map, so you can see your borders at all times.
  • Your Guard Patrol will automatically adjust to the new area.
  • The area also changed quite a bit: you will see new stone ruins that show your current village size limit.

New Feature: Harvest Camps

  • You will find brand new neutral camps across all Islands.
  • In these camps, you will hire people from Worker Camps to collect items for you.
  • Each camp can give you different items.
  • Items will be auto-delivered to a new building.
  • The first camp that you find will trigger a brand new tutorial quest.

New Building: Import Warehouse

  • Used to receive loot from the camps;
  • Unlocked when you trigger the tutorial for the camps.
  • We changed the name of the building to "Collection Plataform" to match the 3D model.

Multiplayer & Client Stability

  • Resolved a critical bug where clients were unable to build if they died in the Silent Forest and respawned in the North Plains.
  • Fixed an issue where archers were unable to deal damage to client players.

  • Fixed inconsistent Point of Interest (POI) discovery between the host and clients when on different islands.

  • Fixed "invisible" caged peasants that sometimes appeared in multiplayer;

  • Synchronized villager toolboxes and torch states so they appear correctly for everyone;

  • Fixed a bug where leveling up the village wouldn't unlock new buildings for client players.

 Combat & Survival

  • Fixed a bug where players were not receiving bleed damage;

  • Players now correctly become infected while building structures;

  • Adjusted the armor values for Leather Armor and Traveler’s Garb to better match their visual appearance;

  • Improved arrow speed and physics for more reliable combat.

World & Exploration

  • Silent Forest: Moved several Plague Spots to better positions;

  • Adjusted the location of Berry and Cotton bushes near the village for easier early-game access;

  • Fixed a bug where the Freja map marker would disappear if the player moved too far from the docks;

  • Fixed the height of the Town of Vardi church and resolved collision issues in various random event locations.

Player & NPC Refinements

  • Newly recruited villagers now receive an initial speed boost to help them reach their tasks faster;

  • Fixed a deformation issue on the female laborer model;

  • Fixed a "jittering" effect that occurred when the player was crouching;

  • I increased the base size for several items (like Torches) to make them easier to pick up;

  • Items dropped on the ground now maintain a more natural rotation/orientation;

  • Main-hand equipment is now hidden when using the wash hut for better immersion.

Technical Fixes

  • Fixed a bug where enemies would continue to run in the background after the player returned to the main menu;

  • Resolved a bug where the Bug Report tool would get stuck when interacting with the Village Center;

Many other under the hood fixes, improving game's stability.

More fixes:

  • Fixed crematory navigation setup

  • "Added to quickslot" button does not appear on craft tab view

  • Fixed height of several trees near village area

  • Fixed wrong names for SF harvest camps load

  • Fixed being unable to close Gamepad options tab with gamepad

  • Fixed Village Center note position

  • Fixed harvest camp quest notification appearing every time player gets near a camp