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Nested LandsNewsUpdate 0.8.3.0 - Multiplayer Improvements, Chest Filtering, Auto Walk and More!
Major update

Update 0.8.3.0 - Multiplayer Improvements, Chest Filtering, Auto Walk and More!

Nested Lands · published 20 Aug 2026, 15:00 UTC

All newsPlayers around this dateRead on Steam

Greetings, survivors!

This major update brings a massive quality-of-life boost for multiplayer sessions: joining players can now actively manage the village and recruit villagers!

We have also introduced a highly requested Chest Item Filter system, overhauled how the Plague Wind operates, and implemented a much-needed Auto Walk feature.

Multiplayer Village Management

Your friends can now fully participate in running the settlement!

  • Client players can now access the village management menus to recruit, dismiss, and change the professions of villagers.
  • To prevent conflicts, only one player can manage the village menus at a time.

New Features: Chest Filters & Auto Walk

  • You can now choose exactly which items a specific chest will accept!
    • Filters are fully saved, loaded, and synced in multiplayer.
    • Chests must keep at least one active filter, and to prevent lost items, filters cannot be changed while the chest currently contains items.

  • Give your thumbs a rest! We've added a new Auto Walk feature, complete with updated information in the gamepad options.
  • You can now completely re-customize your character and world directly from the profile selection screen.

Plague Wind Overhaul

The Plague Wind has been restructured to be a more consistent, threatening, and immersive event.

  • The Plague Wind now occurs exactly once every three in-game days.
  • If the Plague Wind starts while you are sleeping, your character will be woken up.
  • Sadly, you can no longer engage in casual conversation with villagers during an active Raid or Plague Wind.

Guards & NPC Combat AI

Village defenses have been buffed to better protect your hard-earned resources.

  • Significantly boosted guard awareness inside the village limits and raised their base health to make them much more effective defenders.
  • Guards will now apply the correct damage based on their specifically equipped bow. Furthermore, all NPC archers will now intelligently maintain a maximum distance from their targets rather than rushing in.
  • Improved general NPC engagement behaviors, enhanced their walking and running animations, and correctly loaded existing villagers' health data to reflect the new improved values.
  • Increased villagers’ maximum HP to improve Guard effectiveness. Already recruited guards must sleep to reach new HP maximum.

Balance Tuning & UI

  • Balanced Plague Nexus mechanics and increased the construction cost of the Apothecary's Hut.
  • Balanced the loot setups and drop rates for Plague Ash and Medicinal Root Seeds.
  • Rebalanced the Potion of Plague Resistance timer to account for the adjusted Plague Ash economy.
  • Adjusted the cold resistance values of various clothing items.
  • Improved hover visibility on Trader items. Updated General and Quests localization tables to fix various typos.

Bug Fixes

  • Multiplayer Fixes:
    • Fixed a critical issue where LAN clients would hang on the join screen due to a villager loading race condition.
    • Fixed an issue where clients loading into a transferred multiplayer world would mistakenly load as a new game (resetting quests).
    • Fixed clients incorrectly being able to recruit or attack peasants at Hamlets and Harvest Camps.

  • Gameplay Fixes:

    • Fixed loading screens getting stuck due to villagers missing their assigned homes.
    • Fixed a bug where a player's weapon would sometimes go missing after leaving the tutorial area.
    • Fixed an issue where engaged NPCs would completely ignore their attacker.
    • Fixed a null reference error that occurred if an NPC was killed while actively pulling a bow.
    • Fixed an issue preventing players from negotiating items with the Trader while using a controller.
    • Fixed structure UI showing incorrect durability immediately after finishing construction.

  • Environment & UI Fixes:

    • Fixed the Tavern roof collision.
    • Fixed controller focus disappearing after selecting or requesting a village wall upgrade.
    • Fixed toggleable objects related to the "Into the Darkness" quest.
    • Fixed the village bell interaction failing to reset its busy state.
    • Fixed the inventory toggle remaining active after closing the window.
    • Fixed incorrect item quantities displaying in the trader lists.


Big thanks for your feedback and reviews! We love reading them and adding changes that you are sending us. We've recently had a member of community provide us crucial feedback on multiplayer and we've already implemented the fixes in the game - huge thanks for this! We can't wait to see your reactions to the new multiplayer and the much requested improvements.Stay safe from the Plague!

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