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Nested LandsNewsUpdate 0.7.8.9 is live now
Game update

Update 0.7.8.9 is live now

Nested Lands · published 28 Feb 2026, 17:37 UTC · build 22143089

All newsPlayers around this dateRead on Steam

Dear survivors,

Thanks for your feedback.

This update is driven by player community feedback, focusing on fixing the custom difficulty settings, stabilizing raid transitions in multiplayer, and balancing survival resources. We have also addressed several visual bugs and improved general character systems.

1. Multiplayer & Raids

We have improved the reliability of the Raid system, especially for players joining as clients.

● Raid Stability: Fixed an issue where raids would occasionally fail to start due to specific network environments.

● Save Data Fixes: * Resolved a bug where clients in saved games would not see the raid countdown timer.

○ Raid quest data now correctly resets upon completion to ensure the next event triggers properly.

○ Fixed invalid saved data related to raid quests that could prevent progression.

● Traversal: Fixed a bug where players could become stuck in the environment after teleporting between islands.

2. Gameplay & Balance

● Food & Recipes: * Significant balance pass on food items and existing recipes.

○ Added new recipes to the Campfire and Cookhouse.

○ Updated wording in the UI: changed the prompt "Get" to "Take" for better clarity.

● Systems: * Improved the logic for the sleeping and player statistics systems for better consistency.

● Interaction: Improved the interaction collider for the Wash Tub Basin, making it easier to use.

● Plague Mechanics: Added a "safe check" to prevent plague events from triggering while a player is still loading into an island.

3. Settings & UI

● Custom Difficulty: * Fixed the logic for how custom settings apply data to resolve several player-reported issues.

○ Fixed non-functional buttons on various custom difficulty sliders.

● Field of View (FOV): Resolved an issue where players were unable to click the interaction buttons on the FOV slider.

● UI Stability: * Fixed a game-breaking bug where opening the Bug Report window while a Tutorial popup was active would freeze the UI.

○ Removed the shadow effect from the main player HUD for a cleaner look.

4. Graphics & Visuals

● Lighting: * Adjusted lighting intensity to be less overwhelming during and after noon.

○ Fixed a bug where the game would occasionally start with the wrong time of day.

○ Note: We have reverted a specific set of experimental graphics improvements to ensure better stability across different hardware configurations.

● Assets: * Fixed an issue where certain items would appear with a completely black material.

○ Improved the camera's collision angle to prevent it from clipping through walls or terrain.

○ Updated Plague visual effects (VFX) to match the latest graphical standards.

● Plague Fog: Decreased fog effect to make it better for lighting visuals;

● Foggy Weather: foggy was too strong, fixed now;

5. NPC & World Sync

● Peasant Cages: * Synchronized the opening of interactable cages across multiplayer sessions.

○ Added synchronization for the audio and visuals of peasants crying inside cages.

○ Fixed a technical exception error that occurred on client machines when opening a cage.

● Infected NPCs: Improved the spawn logic and visual effects for infected encounters.

We hope you will like the changes.

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