What developers changed, in their own words, newest first · page 182
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Small patch Now you can set the target framerate to 144 in the settings menu by clicking the Unlock framerate option | 26338159 | ||
| Skateboarding Improvements Dear all, Skateboarding is a bit more elaborate now! Most gratefully, The Joust Development Team | 26338066 | ||
| v1.8.8 - pretty big visual upgrade Bass, Mid and Treble become visual effects. Bass sends water ripples through the picture, Mid shifts the colours with voices and instruments, and Treble adds tiny glowing sparks. Each effect is adjustable. Richer colours and cleaner lighting. Better colour retention and less excess glow washing out bright scenes. More energy when you want it. Turning Intensity above 6 adds more colour, light an… | 26338325 | ||
| v0.5.3: The Puzzle Update This is the introduction to the puzzle system in the game. It's shipping with 2 different puzzles, both fairly simple but proof of concept for how puzzles will work in the future. New: puzzle rooms Some rooms on every floor now hold a puzzle. Solve it to open the way forward, or to claim a reward. Puzzle rooms come in three kinds: - Locked doors: a sealed door on your route opens when you solve… | 26338353 | ||
| October 30th Changelog Added · Your first days now point the way like the tutorial does. An arrow, a dotted trail and the elevator box show where your next step is: the extractor, loose pipe, the port to pipe into, the macerator valve, the furnace buttons, the crate lever and the elevator. · New first day steps: PICK UP PIPE when you run out, PIPE THE FAB TO THE ELEVATOR so crates ride in by themselves, and KEEP THE… | 26338006 | ||
| Following Seas 0.5.7c Small hotfix - noticed that the update to the weather lifetime inadvertently caused weather to reroll automatically every load. Fixed unintended weather rerolls. Fixed some missing textures on Higaki Kaisen Fixed some missing interactable overlays to the Higaki Kaisen Doubled the chances of clear skies (though this still remains the minority.) Added a placeholder NPC to Waypoint as part of earl… | 26338278 | ||
| 1.0.1 Hot Fixes Fixed saving failures in longer campaigns when campaign data exceeded the previous save-format size limit. · Reduced save-file size and growth by removing redundant data. · Reduced temporary memory usage when reading and writing saves. · Fixed a saving failure after nomination caused by an outdated staff recruitment offer. · Fixed a turn-progression blocker when historical events resolved an NP… | 26338634 | ||
| HOT FIX 0.2.1 HOT FIX · The dwarf planets now have their real moons, including Pluto's Charon, which hangs beside Pluto in the close-up view. · Correct clouds module now enabled. · Deep air on small worlds no longer ends in a straight line. · Thin rings and their shadows no longer break into dashes. · Titan no longer looks pink. · Zooming out of a close-up now keeps space black all around the world. · The Pl… | 26338157 | ||
| Security Update (31/10/26) - Added new keybinds - Controls icons - Improved Big Dave logic - Minor editor improvement - Updated Unity to 6000.3.12f1 to address CVE-2026-111943/CVE-2026-111497 | 26337723 | ||
| Official multiplayer test server is live Versions: Standard/Playtest 2.01.78, Demo 2.01.60 · Multiplayer -> Official servers: sign in with Steam and pick an empty plot. Standard, Playtest and Demo editions can all join; up to 8 players online at the same time. · This is a test server (marked in the world name). It is reset about every 7 days; plots, buildings, items and characters are cleared. Single-player saves are unaffected. · New… | — | ||
| Bazookat Demo Patch 10/30/2026 Thank you for playing the Bazookat Demo! Here are some bug fixes I've been working on based on feedback I received from the in-game feedback button. Minor spoilers ahead: · Bazookat now has coyote time on wall-jumps. Currently it's the same duration as normal jumps (0.14s) · Turrets now have a small animation of them building up a shot · Fixed Buster re-appearing when you re-enter his boss room… | — | ||
| 1.0.2 Cheeky little hotfix for queuing and servers. Fight, my scientific chuds. | 26338112 | ||
| Leaderboard Fix leaderboard has been reset an a new score system is in place. | 26338099 | ||
| Playtest Balancing and Feature Improvments - Increased cursor sizes and is resolution aware. Added in another size option for even bigger cursor. - Increased damage of knight weapons by 40% across the board - Reduced the crystal health. - Fixed the inverse text in the level menu for reading up. - Fixed the run level XP curve not loading the correct curve data. - Blocked movement and zoom while in selection mode for a level. - Reduced kn… | 26338044 | ||
| Optimization Update Optimized combat effects and improved stability. | 26337984 | ||
| The satire, written in + every translation redone, Menu & Quitmajor Hey all, thanks for the Steam feedback — a lot of this came straight from your reviews and refund notes. Any issues let me know on this post or the forum. Open to your ideas to improve the game also. Highlights · The joke is about AI slop now — every item, job and message rewritten so the satire lands where it should · Every translation redone by hand — Chinese, Japanese, Korean, Russian, Frenc… | 26338034 | ||
| Demo Update v1.02: Sprite Overhaul, Injury Rework & New Events Hey everyone! I've just pushed a fresh update live with some major mechanic reworks and new things to discover. Here is what changed in this update: · Sprite Overhaul: Top-down character sprites have been updated from head & legs to head & torso . Dead sprites are also changed for both top-down and menus. · Injury System Rework: Removed chance-based player injuries in combat. Instead, injuries… | — | ||
| [Update 1.6/7/8] Travelling into the future of OurLifemajor Hey O-Lifers, I'm going to keep this short and sweet, one part because I'm working on finalising an upcoming dev-log that'll give you a clearer update of WaveyGaming Productions' future, and two part because I want you to dive straight into the game and start exploring the new modding tool. Mod it up As many of you know, we had a separate custom event builder that some incredible community memb… | 26337624 | ||
| Chapter 5 Part 2 Is Now Available!major Thank you for always playing Artesnaut. Thank you so much for your patience. Chapter 5 Part 2 is now available! Chapter 5 Part 2 Update & October–November Event To celebrate the Chapter 5 Part 2 update, and as our October–November event, we are holding increased Modifier & Item Epithet rates, more Golden Frog spawns, more Zodiac Sign choices (from 6 to 9), a Dorado Compass sale, and Thunder Key… | 26337095 | ||
| Hallows Event! (Beta 1.2)major Added the " Hallows Event " and night mode - every few turns, pumpkins of various sizes appear on the board. Smash them with coins or chess pieces to earn 1 SP for a regular pumpkin or 3 SP for a carved pumpkin. · · Smashed pumpkins drop candles of various sizes (sometimes really big ones), while captured pieces drop smaller candles with flames matching the player's colour. Candles have collisi… | 26333127 | ||
| The Game Has Been Updated! We've fixed several known bugs and made improvements to the game's UI! 【Changes】 · Added scroll indicators to menus when additional items are available outside the visible area. · Changed the label "Average Purchase Price" to "Purchase Price" for goods held at trading posts. 【Bug Fixes】 · Fixed several issues with COM behavior. · Fixed several issues related to online play. We hope these change… | 26337877 | ||
| Bugfixing with Achievements, Performance and Button Display Performance Update - some performance issues are know fixed - lesser memory usage - shorter loading times Steam API problems fixed - there were problems where achievements are not counted (solved know) Display issues - in some cases the correct buttons while playing with keyboard were displayed incorrect (solved know) | 26337968 | ||
| Terran Dawn 0.5.6 – Blueprint Variants, Continuous Production & AI Defense Terran Dawn 0.5.6 is now live! Ship Design and Production · Named ship blueprint variants: duplicate a design, create different loadouts, and rename or delete variants in the Ship Designer. Each variant appears as a separate choice in the Shipyard and is saved with the current match. New matches start without custom variants. · Queued ships retain the loadout selected when they were ordered, ev… | 26337501 | ||
| October 31 Update 【Changes】 - Added scroll indicators to menus when additional items are available outside the visible area. - Changed the label "Average Purchase Price" to "Purchase Price" for goods held at trading posts. 【Bug Fixes】 - Fixed several issues with COM behavior. - Fixed several issues related to online play. | 26337877 | ||
| Chinese rewritten, every translation redone + Menu, Quit & big fixesmajor Hey all, thanks for the Steam feedback — a lot of this came straight from your reviews and refund notes, especially about the translations. Any issues let me know on this post or the forum. Open to your ideas to improve the game also. Highlights · Chinese rewritten from scratch — the old text was machine-translated and hard to read. It is now natural Simplified Chinese, with one consistent word… | 26337833 | ||
| DLSS/ FG FRAME GENERATION NOW WORKING key 1 to use laser attack X should be for smash and grab Controller Y laser eyes Left trigger smash and grab when in range. | 26337857 | ||
| 0.27.0 level library: -you can now see leaderboards for every level! each level has three leaderboards: --fastest completions --least deaths (time tiebreaker) --highest score (star count on win) (time tiebreaker) -when clearing a level in the library, you can pull up the leaderboard and add replay ghosts to race against -clearing a level gives god-mode sfx: -unique sounds for blueberries, wisps -snake… | 26337839 | ||
| Small Patch Various Changes · Helmets are random durability from 1 to 3 · added helmets guys to level 7 · UI lerping added | 26337843 | ||
| Patch 0.58a - Fixes a bug where unused entrances to some dungeons were removed in the wrong way, leaving behind holes. | 26337631 | ||
| Patch 1.0.2 - Fixed some missing sounds on Desert Eagle and electrified fence - Fixed animation issue on Desert Eagle reload - Adjusted golf cart spawn points - Adjusted ammo amounts from loot pickups in Grain Elevator shed - Adjusted zombie audio to be quieter in large groups - Fixed the Golf Cart's battery not being removable in certain situations - Updated localization files - Electric fence now kills m… | 26337822 | ||
| v1.01: Nation selection and main menu improvements - Choose your nation at first launch. You now pick the nation you will play when you first start the game. You can change it at any time from NATION in the main menu. - Your nation carries over between launches. The game starts with your last nation, so there is no need to choose again. - Main menu cards match your nation. The OFFLINE, ONLINE and PRACTICE cards now show the fighters of your sel… | 26337784 | ||
| Update description on October 31, 2026 Greetings, adventurers, This update covers the changes made between October 5 and October 14. It focuses on teleporters, combat feedback, NPC behavior, weather, settings, and performance. New and Improved Teleporter Overhaul: Teleporters now require and consume a Teleport Ticket. The frame, energy curtain, platform, and the activation, travel, and shutdown audio and visual effects have all been… | 25926631 | ||
| Game Update: Automatic Saving Is Here! We've added an automatic save feature! Your game data will now be saved automatically as you play, allowing you to pick up where you left off without having to worry about losing your progress. Thank you for playing Harsh Reality of Being a Hamster ! More improvements may be on the way, so stay tuned! | 20585553 | ||
| Menu + Quit, every translation redone, clearer names & big fixesmajor Hey all, thanks for the Steam feedback — a lot of this came straight from your reviews and reports. Any issues let me know on this post or the forum. Open to your ideas to improve the game also. Highlights · New Menu — top right or Esc: Resume, Language, How to play, Settings and Quit game · Choose your language — every language listed in its own writing, or "Use Steam's language". The game now… | 26337606 | ||
| Prowl - Prowl v0.20.1 - patch notes Fix - Fixed a bug where some runs wouldn't load properly - Fixed a bug where Prototype items wouldn't save at all and were replaced by a stick as a fallback - Fixed a bug where speed bump item wouldn't shrink the pattern if the pattern was too small - Fixed a bug where going into the shop from a saved game would crash the game. This was introduced in 0.20.0 as a byproduct of a larger system rework | 26337769 | ||
| Hotfix 1.01 Fixed a critical issue that prevented levels from loading, ensuring game progression now continues as intended. | 26337745 | ||
| Version 1.1 is live! - QOL Update! First of all thank you so much for all the feedback and the wonderful reception! Here be the updates: Zoom speed in Trees and Maps updated! Manuscripts: the title now has Rename and Delete buttons. Deleting asks first, closes the manuscript’s open tabs, and says a snapshot in Backups can bring it back. Notes: a Rename button next to the delete button. The tab title updates too. “Child of”: the… | 26337621 | ||
| Happy Halloween from ChritzleCraft! 🎃major Thank you to everyone playing Railminer and sticking with me! As a little thank-you for your support, there’s now a Halloween event in the demo. Have fun! | — | ||
| AC 1.97.5 Fixes & Changes · Replaced the subscription levers with plan tabs and a slide-to-buy panel. · Fixed room setting toggles on the watch snapping back while saving. · Performance and stability improvements. Known issue: If the blimp zipline isn't appearing, please rejoin the room code! | 26334719 | ||
| Hotfix: Guild Workshop & Interface Fixes Thank you for the reports! This update fixes the Guild Workshop problem that could hide the HUD and leave you unable to continue playing. · Fixed the Guild Workshop lockup and restored normal navigation back to the game. · Fixed overlapping windows, close buttons and tooltips that could get in the way of other controls. · Expanded upgraded reagent storage to fit the materials needed at each wor… | 26337408 | ||
| Halloween Update: Patch Notes 🎃 Halloween Update: Patch Notes Something weird woke up in the sky… and it isn’t normal balloons. Zombie balloons are here and they’re hungry for your fort. New Co-op Mode: HALLOWEEN Team up with friends and defend the fort against waves of undead balloons. Each wave gets bigger, faster, and meaner. How long can you hold the line? What’s in the fight Cannons: aim, fire, watch them pop Power-up… | 26337333 | ||
| [Bug Fix] Build v2.0.1b Hello, everyone! We've fixed a few bugs, including collisions, the Route 6 path, and TPs. If you get stuck as shown below in version v2.0.0, look up in the square direction to teleport to a clear path. Feel free to report any bugs. Baramon Team | 26333632 | ||
| 0.73 エントリー画面と所属選手タイム一覧のデザインを一新しました 気軽に駅伝だけ楽しめるように「かんたんモード」を新設しました。新規スタート時に選択できます などです | 26337597 | ||
| Hotfix 1.1.003 We encountered an issue that made the game crash on startup, independently of the rendering backend being used. It should be fixed now. Happy playing! | 26337418 | ||
| Temporal Minesweeper Demo 0.5 Update: Experience & Performance Added "Conway Life & Death"; "Parity" temporarily removed. · Improved the gameplay experience with a larger board and added tutorial guidance. · Performance optimizations. | — | ||
| V33 UPDATE v33 Development Update | 10-Card Decks, Expanded Match Reports, and Fixes Multiplayer Decks and Rooms · Multiplayer decks now contain 10 cards instead of 8. Choose every card freely, with no fixed set of basic cards. · Added Insight, Endurance, and Rewrite, bringing the total to six deck presets. · Choose your guaranteed opening card from your deck. Replacing cards or switching presets updates… | — | ||
| Eggest v0.0.3 Update Notes We've made sound settings easier to use and fixed issues that could occur when touching vehicles or transitioning to the duel arena. Settings · Volume changes now take effect immediately as you move the sound sliders. · Canceling without applying restores the previous volume levels. · Clicking Apply no longer closes the settings window, so you can keep adjusting your settings. Gameplay and Duel… | 26337531 | ||
| cat.exe Released!major cat.exe is here! Hello everyone! Happy to say that cat.exe, the chill desktop cat companion you always wanted, is here! We've got a launch discount running for a little bit, but hoping you all pick it up and give the cat a home. As a reminder, we have other "cats" available on Steam Workshop: There you can download some cats myself and others created to customize who exactly sits on your deskto… | 26339087 | ||
| 0.915 Update & Halloween 2026 Eventmajor Hey, everyone! It's been awhile since my last one, around a year! Sorry about that, I've been working on another project that's taking a lot longer than expected because of some other 'life' stuff that's gotten in the way. Anyway here's the breakdown! New Stuff · 'New' map - Hellbound Hospital is back! Featured in the original Deathwatch and now back in the sequel, it's a medium sized map that… | 26337352 | ||
| Game Optimization & Bug Fixes After a full night of overnight troubleshooting and fixes, the issue where some heroes were unable to attack once their attack speed accumulated to a certain level has been completely resolved. Thank you all for your feedback. Existing content and gameplay will continue to be optimized going forward. | 26337515 | ||
| Reentry graphicsmajor I have released version 0.34-3 of sfsim . Reentry shockwave visuals are now integrated into the game! The shockwave’s shape changes with the vehicle’s speed, while its brightness depends on the rate at which energy is converted into heat. Getting the shockwave to conform to the spacecraft’s wind-facing surfaces was particularly challenging. For technical details, see my post about shockwaves .… | — | ||
| Demo Update Thanks so much to everybody who played the demo! I have added some things based on your feedback. · Added high-resolution mode · Added camera sensitivity wheel · Added camera-snap toggle · Grenades no longer replace bombs(you keep both!) ... And some other less notable adjustments. Full game in 7 days. | 26337376 | ||
| 10/30 Patch Notes Bug Fix: player hitboxes were using an older replaced rig for their positioning, causing larger hitboxes than intended. * This includes tightening of the new hitbox to wrap player bodies instead of large uniform boxes. Tightened hitboxes to wrap the player body, allowing for misses between player legs/arms. CPU Performance improvements and some work shifted to GPU, high end graphics cards not t… | 26337235 | ||
| Hotfix #1 Disclaimer: this update will reset your progress! I am really sorry for the inconvenience, but to give you a better experience and allow you to get all of the achievements. I had to make some changes to the save file, and unfortunately this will result in progress loss. At any time, if you want to skip to any level, you can use the cheat code: Floor \ . To activate a cheat press: A,S,S ENTER Th… | 26337510 | ||
| Optimization Update v1.2.6 1.The game now remembers your last selected speed, so you no longer need to adjust it each match (it will still reset when you restart the game). 2.Improved the save system to better prevent accidental save file corruption. 3.Middle mouse button now opens the pause menu, making it easier to play with one hand. Thank you all for your feedback and support! | 26312510 | ||
| Heat Has Consequences — Playtest Update This update brings dangerous police encounters, faster multiplayer setup, and clearer gameplay. - Heat 3 now triggers a police encounter. Outcomes include release, arrest, injury, or death. Eligible legal defenses can help. - Everyone can complete setup independently. Roll for your race and choose your starting options without waiting for other players. - Clearer cards and tooltips. Improved dr… | 26336089 | ||
| v0.7.1 - Bug Fixes & Balancing Balancing Enemies: · Eyes: · Decreased reaction time to nets (0.5s -> 0.1s). · The Hand: · Increased biomass (5 -> 6). Maps: · Warehouse: · Increased the number of Artifacts ([10-15] -> [12-20]). · Increased the Artifact number multiplier per extra player (1.20 -> 1.25). · Mansion: · Reduced Power Level (12 -> 8). · Reduced Power Level multiplier per extra player (1.2 -> 1.0). · Reduced number… | 26337360 | ||
| Playback OS 0.0.3-alpha: A new Pause menu and smoother navigation Hi everyone! Meet the new Pause menu: your saves, achievements and quick settings, all beside your game. Home, Library and Settings also get a refreshed look, with console filters, artwork transitions and smoother controller navigation. More from the Pause menu Pausing now brings your game and its progress together. Your paused screen sits beside your session time, save history and achievements… | 26337416 | ||
| Desktop Apply and Reapply Fixes Fixed an issue where the app reported that it was applied, but nothing appeared on the desktop. Fixed freezes and crashes when reapplying after removing the app from the desktop. Fixed the monitor selector in Settings to reflect the active desktop display in multi-monitor setups. Reduced unnecessary rendering and GPU usage while the app is removed from the desktop. | 26337335 | ||
| Beta 0.12a release -Act 2 is now fully playable (though there may be bugs) -New main menu music -Added earthbender and magitechnologist heroes -Some balance tweaks to make the difficulty curve of the game more gradual -Various other minor fixes and changes | 26337243 |