Build 26338044

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Heroes 4 Hire Playtest · public · first seen

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Patch notes · published by the developer

Playtest Balancing and Feature Improvments

On Steam

- Increased cursor sizes and is resolution aware. Added in another size option for even bigger cursor.

- Increased damage of knight weapons by 40% across the board

- Reduced the crystal health.

- Fixed the inverse text in the level menu for reading up.

- Fixed the run level XP curve not loading the correct curve data.

- Blocked movement and zoom while in selection mode for a level.

- Reduced knight class ability energy cost by 25%

- Added in various rarities of healing potions that can be equipped to the consumables slots.

- Increased base pickup range from 5 to 15 meters.

- Fixed and issue where the attribute tooltip is stuck on screen when opening up attributes in the loadouts screen.

- Added in a tooltip to show what each primary attribute mainly scales on the character for better player decision making.

- Added in so that when you are low on energy, abilities that cannot be afforded to activate are grayed out.

- Increased the size of the crystal health bar for better visibility.

- Increased ability damage across the board by 35%

- Increase the time active for Frost Nova from 4 seconds base to 8 Seconds base.

- Changed the size of the damage meter to be smaller

- Fixed an issue with a player being able to escape map bounds.

- Added in a one time tutorial to guide the player around for the playtest initially.

- Fixed an issue with island names showing up while in the menus.

- Fixed an issue with character class data not getting cooked into the packaged build.

- Fixed an issue with orbital drones not targeting rift crystals.

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