Heroes 4 Hire Playtest · public · first seen
- Increased cursor sizes and is resolution aware. Added in another size option for even bigger cursor.
- Increased damage of knight weapons by 40% across the board
- Reduced the crystal health.
- Fixed the inverse text in the level menu for reading up.
- Fixed the run level XP curve not loading the correct curve data.
- Blocked movement and zoom while in selection mode for a level.
- Reduced knight class ability energy cost by 25%
- Added in various rarities of healing potions that can be equipped to the consumables slots.
- Increased base pickup range from 5 to 15 meters.
- Fixed and issue where the attribute tooltip is stuck on screen when opening up attributes in the loadouts screen.
- Added in a tooltip to show what each primary attribute mainly scales on the character for better player decision making.
- Added in so that when you are low on energy, abilities that cannot be afforded to activate are grayed out.
- Increased the size of the crystal health bar for better visibility.
- Increased ability damage across the board by 35%
- Increase the time active for Frost Nova from 4 seconds base to 8 Seconds base.
- Changed the size of the damage meter to be smaller
- Fixed an issue with a player being able to escape map bounds.
- Added in a one time tutorial to guide the player around for the playtest initially.
- Fixed an issue with island names showing up while in the menus.
- Fixed an issue with character class data not getting cooked into the packaged build.
- Fixed an issue with orbital drones not targeting rift crystals.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5343801 | 2099415485560987963 | 7161591126951327856 |