Hey all, thanks for the Steam feedback — a lot of this came straight from your reviews and reports. Any issues let me know on this post or the forum. Open to your ideas to improve the game also.
Highlights
- New Menu — top right or Esc: Resume, Language, How to play, Settings and Quit game
- Choose your language — every language listed in its own writing, or "Use Steam's language". The game now starts in your Steam language
- How to play — a short guide on your first launch, there again any time from the Menu
- Every translation redone by hand — Chinese, Japanese, Korean, Russian, French, German, Spanish, Italian and Portuguese, line by line from the English, then checked a second time
- Clearer names — jobs, items and upgrades now say what they are
- Smoother late game — lists no longer re-sort under your cursor, screens refresh only what changed, music streams from disk
Translations
- Text that stayed in English is now translated — gathering tips, "Requires:", "Available:", "Sold:" and the help on 14 crafting tabs
- Japanese and Russian use fonts made for them now, as Chinese already did
- Garbled characters in a few Korean lines fixed
- Craft buttons no longer stick English plural endings onto item names in other languages
Clearer names
- The first job is the Asteroid Miner (was Rig Tech)
- Every job's button matches its work — the Xenobotanist Samples, the Xenohunter Hunts, the Vanguard Engages
- Rare finds are named after where they come from — Ferrite Ore can turn up a Ferrite Crystal
- Item families follow one pattern — Hematite Ore → Hematite Ingot, Bulkhead Strut → Bulkhead Panel → Cured Bulkhead Panel
- Drones gather for you, and the lucky upgrades are a spacer's charms (Lucky Rivet, Lucky Dog Tag…)
- No more look-alikes — two "Boarding Blades", two "Armorhides", Mag-Clasp vs Mag-Latch Pouch
Gameplay & Fixes
- The Nanoweaver's Hide Processing, Suitweaving, Cargo Rigs and Armor recipes craft when you click them
- The 14 most valuable late-game items (Terminus Lattice, Omega Lattice…) now sell for their full price
- Stacks past 2,147,483,647 no longer drop to 0 — if it happened in your save, the stack comes back full on load
- Crew working in the background now find rare items too
- Coming back after a while no longer dumps a burst of instant crafts
- B and N no longer fire while you type in a search box
Balance
- Module prices keep rising past ~2.1 billion credits (their bonuses kept growing while the price stopped) — very high levels will see a much higher next price, that's the fix
- Resourcefulness tops out at 50% (at 100% every craft was free)
- Collect Tariffs — one set of five claims every 30 minutes for the whole crew, not five per crew member
- After you deliver an indent, the next arrives an hour later (buying its items at the Orbital Exchange and delivering for double could repeat forever)
Your saves carry over — only names you see have changed.