The Electorate · published · build 26338634
Fixed saving failures in longer campaigns when campaign data exceeded the previous save-format size limit.
Reduced save-file size and growth by removing redundant data.
Reduced temporary memory usage when reading and writing saves.
Fixed a saving failure after nomination caused by an outdated staff recruitment offer.
Fixed a turn-progression blocker when historical events resolved an NPC’s chosen response, including events resumed from saved campaigns.
Fixed false duplicate-candidate errors that could prevent 2016 campaigns from starting, including valid nomination entries for Rocky De La Fuente and Art Halvorson.
Fixed turn-progression blockers at the Constitution, Libertarian, and Green conventions in the 2016 scenario.
Fixed missing presidential campaign options for parties that nominate through convention ballots.
Fixed custom Independent presidential candidates failing to enter campaigns that begin during the primary season.
Fixed presidential primary maps failing to refresh after nomination when final results should replace live polling.
Fixed mismatched party and race information on presidential primary maps in observer and party-chairman modes.
Fixed false duplicate-seat errors in the Scenario Editor when multiple candidates run for the same seat.
Fixed missing-seat errors for valid historical at-large House seats.
Added clearer feedback when a scenario cannot be selected, including guidance to reselect it and check its required content.
Added feedback when invalid debate settings prevent changes from being applied, while preserving edits for correction.
Improved validation and error messages for custom scenario localization files.
New installations now start in borderless fullscreen. Existing display preferences are preserved, and exclusive fullscreen remains available in Options.
Expanded windowed resolution choices, including smaller window sizes on displays whose drivers report only their native resolution.
Enabled Windows high-DPI awareness for the game window.
Resolution choices now follow the monitor containing the game, with supported modes rechecked when applying or confirming display settings.
Added a Borderless alternative when selecting a non-desktop fullscreen resolution on a secondary monitor.
Added clearer guidance when a fullscreen resolution is unsupported on the selected display.