1.0.1 Hot Fixes

The Electorate · published · build 26338634

  • Fixed saving failures in longer campaigns when campaign data exceeded the previous save-format size limit.

  • Reduced save-file size and growth by removing redundant data.

  • Reduced temporary memory usage when reading and writing saves.

  • Fixed a saving failure after nomination caused by an outdated staff recruitment offer.

  • Fixed a turn-progression blocker when historical events resolved an NPC’s chosen response, including events resumed from saved campaigns.

  • Fixed false duplicate-candidate errors that could prevent 2016 campaigns from starting, including valid nomination entries for Rocky De La Fuente and Art Halvorson.

  • Fixed turn-progression blockers at the Constitution, Libertarian, and Green conventions in the 2016 scenario.

  • Fixed missing presidential campaign options for parties that nominate through convention ballots.

  • Fixed custom Independent presidential candidates failing to enter campaigns that begin during the primary season.

  • Fixed presidential primary maps failing to refresh after nomination when final results should replace live polling.

  • Fixed mismatched party and race information on presidential primary maps in observer and party-chairman modes.

  • Fixed false duplicate-seat errors in the Scenario Editor when multiple candidates run for the same seat.

  • Fixed missing-seat errors for valid historical at-large House seats.

  • Added clearer feedback when a scenario cannot be selected, including guidance to reselect it and check its required content.

  • Added feedback when invalid debate settings prevent changes from being applied, while preserving edits for correction.

  • Improved validation and error messages for custom scenario localization files.

  • New installations now start in borderless fullscreen. Existing display preferences are preserved, and exclusive fullscreen remains available in Options.

  • Expanded windowed resolution choices, including smaller window sizes on displays whose drivers report only their native resolution.

  • Enabled Windows high-DPI awareness for the game window.

  • Resolution choices now follow the monitor containing the game, with supported modes rechecked when applying or confirming display settings.

  • Added a Borderless alternative when selecting a non-desktop fullscreen resolution on a secondary monitor.

  • Added clearer guidance when a fullscreen resolution is unsupported on the selected display.